The Great Unescape by geckojsc

[raw]
made by geckojsc for LD21 (-)
A short platformer about a man who accidentally escapes from prison and has to find his way back and sneak into his own cell.

I used SunVox for all the music and sound, coded with AS3/FlashDevelop/Flixel and used DAME/Fireworks/GraphicsGale for the graphics and maps. Enjoy!

Ratings

Coolness 5% 115
Overall 3.24 130
Audio 3.75 28
Community 2.77 189
Fun 2.92 164
Graphics 3.50 83
Humor 3.18 44
Innovation 2.38 345
Theme 3.76 42

Feedback

Marin
22. Aug 2011 · 12:48 UTC
Cool game, nice music :].
Marin
22. Aug 2011 · 15:23 UTC
(re-commenting to rate)
TellusE
22. Aug 2011 · 21:26 UTC
Are you *kidding* me that's a difficult game :P

I liked how the enemy movements seemed timed to perfection for someone who didn't spend an unseemly amount of time making a jump :P The timing was good, my aim wasn't.

I had a slight difficulty with some of the colour choices. Most of the time there was a clear distinction between solid and not, but the bridge in the second level had me freaked for a moment (with no checkpoints I was being paranoid about touching stuff) among other things. Ignoring the palette, the feel of the graphics were quite delicious.

I'm hoping it was just my system, but the music seemed to mess up several times. I tried reloading the game but the invariance persisted. It's most notable right when the superhero teleports in. I don't know if this was intentional, but it also popped up in the second level's music at a late point of the track. Besides that little popup the tracks were actually delicious. Smooth, mellow; reminded me of a lot of music I heard from Cyrex in times past.
Winterblood
22. Aug 2011 · 21:44 UTC
Nice minimalist graphics, all very slick but a bit hardcore. Could use some checkpoints...
N0_Named_Guy
23. Aug 2011 · 18:59 UTC
Damn... I fell right on the first level... (By going to the left for lolz)
N0_Named_Guy
23. Aug 2011 · 19:09 UTC
For a 15 yo kid, Not bad! Game is cool, music is cool, it is very polished. Could use checkpoints =) Also, I fell to oblivion on the first level, by moving straight left...
SLiV
23. Aug 2011 · 22:23 UTC
I love this game!

The no checkpoint system is a bit harsh for my taste, though. Mostly because some enemies seem to spawn at a random point, making it somewhat unpredictable. Playing the same level over and over again is somewhat tiring; I only played the first 2 levels.

But the great storyline, nice soundtrack (though with some hiccups), decent graphics - I agree with Tellus, the bridge was confusing - and fair gameplay all made this a definite five outa five.
🎤 geckojsc
23. Aug 2011 · 23:04 UTC
Thanks for the feedback so far guys! I'm really not sure what's up with the music, I've played through several times and also tested with a Flash keyboard input app on an Android tablet, and I can't hear any audio hiccups. :S
Glad you're all enjoying it though, really encouraging!
ratking
24. Aug 2011 · 14:11 UTC
Hey, you've got a great game here! Too bad it'*s too hard for me, the Checkpoint thing would be awesome. Sound problems here, too.
Rudy
24. Aug 2011 · 14:26 UTC
Very nice, but a little too hard without checkpoints.
ratking
24. Aug 2011 · 16:27 UTC
BTW, I downloaded the source and compiled it myself, sounds is good there. Seems to be a browser thing. Perhaps you should add an index.html?
🎤 geckojsc
24. Aug 2011 · 18:40 UTC
Okay, I put the game on a small web page now, and also created a standalone .exe version. I'm pretty sure the audio will work fine on the standalone download. :]
Jhelle
24. Aug 2011 · 21:34 UTC
Nice game, I like the audio and graphics.

Normally I'm really into platformers but some choices you made got me grinding my teeth a little. Like all those blind drops into potential enemies and large collision boxes.

Also fell off the map in level 1 and when I died in level 2 it did the intro sequence again but never opened the door for me again, so I was trapped forever :p.
🎤 geckojsc
24. Aug 2011 · 22:01 UTC
@jhelle you're not trapped forever, you just have to wait a few seconds for the guard to come. ;]
Can't believe I missed out the left wall on the first level, I never thought about going left there, funny that people instantly went the wrong way on purpose.
tcstyle
27. Aug 2011 · 19:15 UTC
Great soundtrack and story, but having to restart the level with every dead, inability to skip dialogues and the tricky mid-air control kills a lot of the fun.
Felipe Budinich
29. Aug 2011 · 06:45 UTC
Nice art and sound, tho i feel that the controls are unresponsive and the level design too punishing (I did not finish the game, because after every jump I fell right into or in front of an enemy)
matthias_zarzecki
29. Aug 2011 · 15:01 UTC
Nice work! I like the music and gameplay, but this is quite hard and unforgiving.
Shigor
30. Aug 2011 · 20:56 UTC
Well... it could have been good, but you've totally messed up your level design right from the start - just few seconds after the real game starts (btw it would be nice to allow skip the dialogue by clicking) you've forced me to jump blindly in the hole on the ground with two randomly moving enemies which will kill me on one hit. Without any chance to do something about it, either I'd die at once falling on one of those enemies, or I won't have time to jump away because they're too close. I managed after several attempts and with a lot of luck to get past it. Maybe ten seconds after, same blind leap of faith down on hope that this time the enemy won't be there... He was. Either there's some mechanic I was too stupid to see (at first I thought that the dotted lines seen on screenshot are chains to climb on, but I was unable to do so). On another try I've breezed back where I died, moved a bit more, then fell down thanks to character sliding maybe a bit too much and died on some spikes (or something) and had to start all over. After several similar attempts and few minutes of playing I just gave up - if there were some checkpoints the difficulty (apart the leaps of faith) wouldn't be so extremely hard, but this way it was just an exercise in frustration. Too bad really, because story line seemed interesting and possibly good :(

Audio was excellent, but I too encountered strange problems like Tellus, it seems some of your audio files used in intro are corrupted.
Chaoslab
31. Aug 2011 · 00:54 UTC
One of my favorites so far. Top work all the way! :-)
summaky
10. Sep 2011 · 14:47 UTC
Too hard for me and jumps feel off as the player tends to slide off the tiny blocks. Add some checkpoints! The music was pretty well done and the minimalist graphics are cute.