{"author_link":"\/author\/gimblll\/","author_name":"gimblll","author_uid":"78","comments":[{"author_name":"Lattyware","author_uid":"5642","time":"Aug 22, 2011 @ 4:56pm","epoch":1314031860,"text":"Nice idea, the way to move from one to another is a little non-obvious. I'd give the player a trail on the first level to give them a hint, as it also looks a little like it could be a loading screen. Might also want to speed up player movement a tad. Well made, looks good, fun to play. Makes you think a little bit, but not hard."},{"author_name":"alexlarioza","author_uid":"3079","time":"Aug 22, 2011 @ 7:07pm","epoch":1314039720,"text":"Very cool idea, but as the person said below, the controls are not obvious. This might turn away a few people because they won't know how to play the game. I managed to figure it out by clicking the screen haphazardly. Anyway, I really liked the concept and overall feel of the game. How did you make the soundtrack?"},{"author_name":"gimblll","author_uid":"78","time":"Aug 22, 2011 @ 7:54pm","epoch":1314042540,"text":"Yeah, the controls could've been more obvious. It's vague on purpose, that you have to find out what to do yourself but the biggest mistake I made in hindsight is that holding down your mouse button on the dots don't give you any feeback. That would've probably made it more obvious. But what can you do, it's too late now. :)\r<br\/>\r<br\/>The soundtrack was made by mixing all kinds of weird sounds in Audacity, slowing them down and using some random filters. The idle soundtrack has at least rain, nails scratching on things, breathing, some kind of a faint chorus type of track and heart beat mixed together. The moving sound has some more brighter bells and such. That's about it."},{"author_name":"Farfin","author_uid":"4268","time":"Aug 22, 2011 @ 9:58pm","epoch":1314049980,"text":"I really wish I could have &quot;drawn&quot; the whole level path in one go in addition to moving one space at at time. Atmospherically it's very charming."},{"author_name":"whiletruefork","author_uid":"2111","time":"Aug 23, 2011 @ 3:10am","epoch":1314068700,"text":"Faster draw would be nice... also I had some problems on the second level when there were two paths I could take (either correct) and it would only let me take one... the atmosphere is great."},{"author_name":"maxx","author_uid":"5660","time":"Aug 23, 2011 @ 7:13am","epoch":1314083280,"text":"I voted nearly 20 games so long and this has been the most engaging and complete game. Very simple but very good graphics and audio combination and a good amount of levels. Very well balanced. Congratulations! Maybe a little hint on how to pay at the beginning could add."},{"author_name":"Jorjon","author_uid":"5268","time":"Aug 23, 2011 @ 7:27am","epoch":1314084120,"text":"Cool graphics, and the puzzles were quite difficult but not frustrating. Really liked the atmosphere. Good job!"},{"author_name":"Jhelle","author_uid":"2232","time":"Aug 26, 2011 @ 10:23pm","epoch":1314397080,"text":"Not my type of game but it looks really polished. Nice graphics, audio and atmosphere.."},{"author_name":"refrag","author_uid":"1277","time":"Aug 28, 2011 @ 12:54am","epoch":1314492540,"text":"Absolutely loved it. The art, sound and puzzle designs were great. Really really enjoyed this."},{"author_name":"tangentstorm","author_uid":"5396","time":"Aug 31, 2011 @ 1:44am","epoch":1314754740,"text":"Neat! The animated sprites look great, and I liked how the game basically taught me how to play. My only complaint is the  constant crackling and static in the soundtrack. Kind of gave me a headache. Otherwise: well done!"},{"author_name":"dave84","author_uid":"5563","time":"Sep 4, 2011 @ 11:52pm","epoch":1315180020,"text":"This game has an amazing atmosphere. I liked the lack of instructions re controls and the hints with the number of corners is perfect."}],"images":["ld21\/78-7c441e6af9236186cd464c5266c9e6ba.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/gimblll\/dream-path","text":"Windows"},{"url":"http:\/\/www.kongregate.com\/games\/gimblll\/dream-path","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/22232011\/dream_path\/dream_path_src.zip","text":"Source"}],"metadata":{"g_key":"32501","g_author":"78","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32531","g_title":"Dream Path","g_status":"UCHK1","g_place":"73","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/78-shot0.png-eq-900-500.jpg"],"text":"This is my entry, it's called \"Dream Path\". Go play! :)\r\n\r\nThe concept of the game is that the protagonist is locked in her nightmares and needs to find a path out. Simple as that. It contains 16 puzzle levels, should take maybe 30 minutes to solve them all.\r\n\r\nThe game looks quite bad in the screenshots, but I'm pretty happy how it looks \"live\" once it's animated. Also, the whole atmosphere I think is what went well this time.\r\n\r\nOn the gameplay side itself, it turned out to be a really easy game, and I had a hard time building puzzles that aren't obvious. And I'm not at all happy with monster gameplay. It would be interesting to know if some better level designer could pull better levels out of the mechanics. So all in all, the gameplay side this time is a bit of a dissapointment. \r\n\r\nOverall I'm happy with what I came up with this time, considering I had such a hard time with it on the first day. Happily it all came together on the second day (altough the game is no where near what the original concept was).\r\n\r\nProgrammed with Flash Develop, graphics drawn in Photoshop with Wacom and sounds done with Audacity + microphone + sample library.\r\n\r\nSource is a bit of a mess, but it's available if anyone cares.\r\n<\/p>","title":"Dream Path"}