YOU ARE WHAT YOU EAT by ratly
What if food...ate you? In this game, a routine visit to your favorite restaurant becomes a harrowing existential journey. Your friends and family call you a “good eater.” It’s up to you to decide what that means.
CONTROLS:
Space: open / close mouth
Mouse: pick up food
A game created with Unity by:
Matt Margini (Art+Programming)
Chelsea Tymms (Programming+Art)
CONTROLS:
Space: open / close mouth
Mouse: pick up food
A game created with Unity by:
Matt Margini (Art+Programming)
Chelsea Tymms (Programming+Art)
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 2.97 | 794 |
| Audio(Jam) | 3.21 | 360 |
| Fun(Jam) | 2.87 | 738 |
| Graphics(Jam) | 3.00 | 740 |
| Humor(Jam) | 3.72 | 79 |
| Innovation(Jam) | 3.24 | 392 |
| Mood(Jam) | 2.76 | 791 |
| Theme(Jam) | 3.68 | 271 |
It actually ended up being pretty fun to try to balance those in real-time with randomly-generated food, and I like how the graphics matched up with that mechanic.
Two problems. For one, I'm not sure if there's a way to keep your character alive long-term or not; you seem to have a decreasing pool of Happiness and Humanity no matter how you play it. In a game like this, you should be screwed by the increasing difficulty of the game. Stuff like, "foods with more extreme effects," and "a faster conveyor belt." Not a de-facto timer.
Two, I just don't like the look of it. I get it's tough to do better in the time we have to make these, though, so that's not such a big deal.
A fun little mini-game with a funny concept, done mostly-well. I liked it!
play and rate my game here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
Love the music.
I do not know if you can reach the end of the game.
Healthy foods are not so bad... Hahahahahahahaha.
Fine by me!
I liked the humor and the visuals in this one, pretty cool making a game about a popular saying and taking it literally xD.
Cool entry, good luck!
GJ!