Bunnies, Back Into Your Cage! by ratking
[edit3]
Post-Mortem: http://www.ludumdare.com/compo/2011/08/23/bunnies-back-into-your-cage-post-mortem/
[/edit3]
[edit2]
Because of public demand, the Kongregate version now got an update for the control scheme. In order to pickup/drop the blocks, you have to use the Shift key! This should make the game more user-friendly.
Also, it is possible to use WASD for movement now, zooming works with Q and E.
[/edit2]
[edit]
I uploaded the original LD version as SWF now, as the Kongregate version got an update. There was a bug (sometimes, when you clicked a button, there were two levels loaded) which I fixed, and I made the last level a tiny bit harder (deleted some blocks).
[/edit]
----------------------------
In this game, you have to allure bunnies into cages, by building a path with the arrowkeys and holding a carrot.
Sounds easy? It is! But beware of the goblins and trolls!
I had only less than 36 hours or so to make the game, and I learned a great portion of FlashPunk while doing it, so please be aware that there are some bugs. The biggest one is that the trolls somehow make invisible blocks ... :-/
Other than that it is pretty playable, though I don't know if the last levels are beatable, or fun. ;-) [edit]I can confirm now that they are beatable.[/edit]
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Controls: (for LD version)
Arrowkeys -> Movement (+ Picking Blocks)
R -> Restart Level
Q/W -> Zoom (because it's fun)
1/2 -> Switch Pick Mode (in Mode 2 you don't pick blocks anymore)
----------------------------
BTW, the game's gameplay was inspired by great classics like BoulderDash and Spherical.
...
*cough* And Minecraft. *cough*
Post-Mortem: http://www.ludumdare.com/compo/2011/08/23/bunnies-back-into-your-cage-post-mortem/
[/edit3]
[edit2]
Because of public demand, the Kongregate version now got an update for the control scheme. In order to pickup/drop the blocks, you have to use the Shift key! This should make the game more user-friendly.
Also, it is possible to use WASD for movement now, zooming works with Q and E.
[/edit2]
[edit]
I uploaded the original LD version as SWF now, as the Kongregate version got an update. There was a bug (sometimes, when you clicked a button, there were two levels loaded) which I fixed, and I made the last level a tiny bit harder (deleted some blocks).
[/edit]
----------------------------
In this game, you have to allure bunnies into cages, by building a path with the arrowkeys and holding a carrot.
Sounds easy? It is! But beware of the goblins and trolls!
I had only less than 36 hours or so to make the game, and I learned a great portion of FlashPunk while doing it, so please be aware that there are some bugs. The biggest one is that the trolls somehow make invisible blocks ... :-/
Other than that it is pretty playable, though I don't know if the last levels are beatable, or fun. ;-) [edit]I can confirm now that they are beatable.[/edit]
----------------------------
Controls: (for LD version)
Arrowkeys -> Movement (+ Picking Blocks)
R -> Restart Level
Q/W -> Zoom (because it's fun)
1/2 -> Switch Pick Mode (in Mode 2 you don't pick blocks anymore)
----------------------------
BTW, the game's gameplay was inspired by great classics like BoulderDash and Spherical.
...
*cough* And Minecraft. *cough*
| Kongregate (Post-LD version) | http://www.kongregate.com/games/RatKingsLair/bunnies-back-into-your-cage |
| Web (LD version) | http://fholio.de/things/jams/LD21-Bunnies/index.html |
| Source | http://fholio.de/things/jams/LD21-Bunnies/BunniesBackIntoYourCage-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3663 |
Ratings
| Coolness | 11% | 43 |
| Overall | 3.31 | 114 |
| Audio | 3.15 | 83 |
| Community | 3.48 | 38 |
| Fun | 2.82 | 201 |
| Graphics | 3.48 | 88 |
| Humor | 2.66 | 100 |
| Innovation | 3.59 | 71 |
| Theme | 2.64 | 334 |
@uuav That's why I made two modes ... press "2" and you won't pick up and drop blocks any more. Press "1" and everything is back to normal.
@RandomMOO Yeah, I also had some other / more ideas for the game, but time was too short as I started late with this. I did something with Unity3D, got frustrated, and much later used Flash/Flashdevelop.
Sorry for the bad controls, I worked hard on them and they still are not perfect. :-(
@ointment The game was never meant to be a classic platformer. The controls probably feel awkward because you can't accept that they the movement is per-block only (with interpolation for the eye candy).
BTW, this comes from the fact that I planned the game to be a "PixelCraft", where everything really is a pixel. ;)
@daandruff @TheGrieve Thanks!
Well, but it's true. I started Ludum Dare with Unity3D and was frustrated with my project. So saturday evening I opened FlashDevelop without any real plan and started coding. This time I began to create something more fun, but the theme lacked. So I confess it really is tacked later on, sorry.
Graphics are very cute, and it definitely has potential as a block based puzzle platformer. I like how you used the escape theme, that it's not the protagonist who is escaping and the escape isn't the goal.
I changed the controls in the Kongregate version, please tell me if you find them to be better now.
I like this idea, especially the "carrot"-block. It's immeditely recognizable, which is great.
@matthias_zarzecki Hey, we should bundle our games and make a "Humble Oh Noes Bundle"!
@FifiFox: I just was very frustrated with my progress and motivation was pretty low sometimes. I just couldn't write anything even if I had to. Sorry! Also, posting a blog entry always seems a little bit like a timewaster, because a) you lose time you could spend on the game and b) I need extra long because English isn't my native language and I always have to look-up words and so on.
@N0_Named_Guy Yeah, in hindsight level reset wasn't the best idea. The game isn't very punishing overall, so I thought it would be okay I guess.
CONTROLS! I know everyone had raged about this. How about making it a block swap puzzle. You click a block and it swaps with the bunny, with some kind of logical animation. It'd be a bit less frustrating I think, and some logical puzzles could still be made.
Great work though. Loved the art so much. I want to buy a big fuzzy blocky carrot.
:-)