Fred the Astro-Miner by supermaximo93

[raw]
made by supermaximo93 for LD21 (-)
UPDATE: I've posted a link to some shaders that use GLSL 1.4 and have the GL_ARB_texture_rectangle extension declared. If you get shader errors, then try these. Replace the shaders in the 'assets/shaders' folder with these. If they don't work, then I won't be able to help I'm afraid, but if you post a comment about it then please can you state your OpenGL version and GLSL version.

UPDATE: I won't be able to get GLSL 1.1 shaders up =( The game requires instancing by glDrawArraysInstanced for the floor tiles, which isn't supported by OpenGL 2.1 or GLSL until GLSL version 1.4. And using glDrawArrays normally 600 times would make the game grind to a halt. Sorry guys! =(

UPDATE: Windows exe finally up! =D

Hi everyone,
This is my first Ludum Dare, I've had fun, and I'm extremely tired and need to get some sleep! I was quite busy this weekend but I'm pleased with what I got done. I wish I had time to make more levels though (there's only one. Levels are split up into 12 short stages/rooms).

At the moment there is only a zip for Linux (which may require installing some extra packages, such as SDL). I'll try and get a Windows executable up as soon as I can!

The game is written in C++ with SDL, OpenGL and my game library (https://github.com/supermaximo93/SuperMaximo_GameLibrary). Graphics made with Gimp/Pinta and music made with FL Studio.

Thanks for playing!

Ratings

Coolness 5% 115
Overall 3.00 198
Audio 3.17 79
Community 2.29 289
Fun 3.00 142
Graphics 2.33 347
Innovation 2.00 415
Theme 3.17 190

Feedback

tnelsond
23. Aug 2011 路 00:50 UTC
I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.
puffi
23. Aug 2011 路 12:38 UTC
Same problem for me, SDL and most common addon library's installed.

Only error message I get is: "bash: /home/puffi/Desktop/LD/fred_the_astro_miner_supermaximo93: cannot execute binary file"
馃帳 supermaximo93
23. Aug 2011 路 23:08 UTC
Uh oh. I'm already having a painful time with Windows, and now this! I'll try and get this sorted ASAP
JohanAR
24. Aug 2011 路 07:01 UTC
You might need to install libsdl-gfx which is a separate package from libsdl.

I could start the game, but I just had to uninstall fglrx because today my computer wouldn't boot with it :O so it fails when GLSL 1.50 isn't found

Maybe I'll try again if I get the fglrx driver working
馃帳 supermaximo93
24. Aug 2011 路 10:35 UTC
Thanks JohanAR, I'll make some GLSL 1.1 shaders and upload them
Felipe Budinich
24. Aug 2011 路 15:29 UTC
let us know when there's a windows version ;-)
JohanAR
24. Aug 2011 路 20:33 UTC
Reinstalled latest Catalyst so the game is working now :) Fun but nerve-wrecking being chased by that big monster
馃帳 supermaximo93
24. Aug 2011 路 21:20 UTC
Windows version now up!
spivz0r
24. Aug 2011 路 23:43 UTC
I needed to download libgcc_s_dw2-1.dll and libstdc++-6.dll to play on windows. Seems like a fun game.
馃帳 supermaximo93
25. Aug 2011 路 08:39 UTC
Cool, I added libgcc_s_dw2-1.dll and libstdc++-6.dll to the Windows zip
Felipe Budinich
25. Aug 2011 路 19:31 UTC
Still can't play in windows, I only get a white square on the upper right corner.

Link to the log:
http://dl.dropbox.com/u/1043484/games/LD21/stdout.txt
tgijsola
25. Aug 2011 路 20:37 UTC
^--- Same here :(
馃帳 supermaximo93
25. Aug 2011 路 22:16 UTC
Okay, I've posted a link to some GLSL 1.4 shaders. Bear in mind that these might not fix the problem, as I've recently found that my game requires a minimum of GLSL 1.4 and OpenGL 3.0 =/
Rudy
26. Aug 2011 路 14:58 UTC
Like the idea. Obsid... i mean Uberstone is quite indistinguishable against background. Not sure I get the level layout, I started going in circles and soon the urgency of monster behind died. Could use better level design, more interesting levels. I see potential. Would be epic if the monster chewed all the bricks in front of it.
馃帳 supermaximo93
27. Aug 2011 路 10:37 UTC
Thanks Rudy! Yeah, the levels were a very last-minute job. I wish I had time to do better ones but time was running out!
Neilo
27. Aug 2011 路 10:44 UTC
Nice little game! Might be my monitor at work, might be intentional, but I struggled to see some of the darker blocks against the background. Still, got to the end. Love the music too :)
summaky
27. Aug 2011 路 16:36 UTC
All I see is a black screen with the upper-right corner painted white... Pressing any key does nothing at all.
馃帳 supermaximo93
28. Aug 2011 路 07:57 UTC
Thanks Neilo! I admit that the Uberstone block is a bit too dark, my original intention was to have a better background, but I didn't have time.

@summaky: It seems your graphics card can't compile the shaders. Try the GLSL 1.4 shaders, and if it still doesn't work, then I'm afraid your graphics card is too old to run the game =/
ExciteMike
01. Sep 2011 路 17:47 UTC
Can't compile your shaders :(
Jedi
03. Sep 2011 路 15:58 UTC
In windows, I got it to run by adding the line:
#extension GL_ARB_texture_rectangle : enable
to sprite_fragment_shader.fs, right underneath #version.

It's a nice game. The music is really good but I wish it didn't restart after each death.
The control is weird. My character ends up bouncing all over the place when I try to execute some jumps.