{"author_link":"\/author\/joedev_net\/","author_name":"JoeDev_net","author_uid":"4628","comments":[{"author_name":"ointment","author_uid":"5551","time":"Aug 22, 2011 @ 4:04pm","epoch":1314028740,"text":"&quot;Reverse tower defense&quot; sounded promising, but it isn't quite what the player might expect. Gets a bit uninteresting quickly because of the lack of variation. Also, there's little payoff for fighting rather than running away - but I guess that just fits the theme, heh."},{"author_name":"ointment","author_uid":"5551","time":"Aug 22, 2011 @ 4:04pm","epoch":1314028740,"text":"More level progression could've made this a gem. Don't introduce every enemy in level 1. Shorter levels, more new mechanics per level."},{"author_name":"tgijsola","author_uid":"5391","time":"Aug 23, 2011 @ 12:34am","epoch":1314059340,"text":"Fun little dungeon crawler! Would have liked to see some treasure, maybe a little character progression or powerups, and a little more variety in the levels. I liked controlling four dudes at once, occasionally using the lesser party members as meat shields :)"},{"author_name":"FireSlash","author_uid":"3130","time":"Aug 23, 2011 @ 2:10pm","epoch":1314108300,"text":"Interesting idea. I agree with the above comments on level progression.\r<br\/>\r<br\/>I also found a strange quirk with your tile renderer. http:\/\/fireslash.net\/~fireslash\/images\/ld21_reviews\/ld21_joedev_net_1.png seems to happen randomly while running through the levels. Could be a floating point math issue?"},{"author_name":"JoeDev_net","author_uid":"4628","time":"Aug 23, 2011 @ 4:20pm","epoch":1314116100,"text":"@ointment \r<br\/>\r<br\/>Exactly! I agree that the game does become uninteresting quite quickly. That hit me about half way through developing and I almost ended up quitting, but I'm glad I kept going and finished. I made a mistake making the levels random hoping that they would be fun enough to play, but they weren't, so I would have been better off just creating a set of predefined levels. I probably would of had to time to add a semblance of a story line as well. Lesson learned.\r<br\/>\r<br\/>@tgijsola\r<br\/>\r<br\/>Yeah, there was plans for some treasure and more items, but I didn't really have enough time to achieve what I wanted. I'll probably work on this a little more and make it more of a tradition dungeon crawler with a non-linear dungeon layout and actual enemies. Also having your followers participate in fighting would be pretty cool.\r<br\/>\r<br\/>@FireSlash\r<br\/>\r<br\/>Strange, I've never seen that before. Probably not a floating point issue as the tile rending is all integer math. I'm tempted to say it might be a driver issue, but that's probably unlikely. I'll investigate and see if I can find anything.\r<br\/>\r<br\/>Thanks for the feedback, it really is appreciated!"},{"author_name":"jonnopon3000","author_uid":"4856","time":"Aug 23, 2011 @ 8:30pm","epoch":1314131100,"text":"I liked the concept, but the implementation would have been a lot more enjoyable with more audio and maybe some level progression."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Aug 28, 2011 @ 4:07pm","epoch":1314547320,"text":"All my friends died.  Just like in real life.\r<br\/>\r<br\/>Great entry, with a little polish and tweaking this could be really fun as a Flash diversion."},{"author_name":"AndyBrown","author_uid":"5699","time":"Sep 10, 2011 @ 6:59am","epoch":1315637640,"text":"It was fun, I played the first time without realizing I even could attack and just dodged bullets, then the second time I read the help first and did worse trying to take out towers. I like the guys following you though, I can definitely see some potential in this =)"}],"images":["ld21\/4628-649427264a50350cb731116fe34172a1.jpg","ld21\/4628-9ac8b375aedb8308856a5e4817d53c54.jpg","ld21\/4628-3226d6667480849c6bf6ad6f81bcaa35.jpg","ld21\/4628-c75b67d72690c9a1b023f6f7d5ebf5e6.jpg","ld21\/4628-7558a9ec515c65cfc82243562d223cd5.jpg"],"links":[{"url":"http:\/\/joedev.net\/Downloads\/MobEscape.zip","text":"Windows"},{"url":"http:\/\/joedev.net\/Downloads\/MobEscapeSrc.zip","text":"Source"}],"metadata":{"g_key":"32537","g_author":"4628","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32567","g_title":"Mob Escape","g_status":"UCHK1","g_place":"102","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4628-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4628-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4628-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4628-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4628-shot4.png-eq-900-500.jpg"],"text":"Mob Escape was an attempt at making a reverse tower defense game where you are the guys running through towers trying not to get killed. That idea evolved and eventually I ended up with this game. Basically you have 3 guys following you and you are running though corridors and rooms trying not to get hit. While making it there were several points where I wanted to quit because it just wasn't very fun, but I'm glad that I stuck it out and finished. There were a lot of things that I planned on adding (obvious by the inventory boxes on top that are never used), but not enough time. If I ever decide to do any more work on this you can find it at http:\/\/joedev.net\r\n\r\nControls\r\nWASD or Arrows = Movement\r\nSpace = Pause\r\nLeft Click = Shoot<\/p>","title":"Mob Escape"}