Streetlights, People by BleuLlama
This is an iOS game, SDK-OK. It requires a Mac to build, as well as Xcode 4. I'll be putting it into Apple's iOS app store as a free app shortly, for those of you unable to play it. It's vaguely based on the lyrics to Journey's "Don't Stop Believin" from their album "Escape".
For some reason, people are attracted to the streetlights. You, Perry, must run around and shake each of the streetlights to turn off the light, and let the people escape!
For some reason, people are attracted to the streetlights. You, Perry, must run around and shake each of the streetlights to turn off the light, and let the people escape!
Ratings
| Coolness | 1% | 311 |
| Overall | 2.29 | 410 |
| Audio | 1.00 | 371 |
| Community | 2.00 | 336 |
| Fun | 1.43 | 482 |
| Graphics | 2.38 | 331 |
| Humor | 2.00 | 205 |
| Innovation | 2.29 | 370 |
| Theme | 1.86 | 475 |
http://www.youtube.com/watch?v=5XcnXuPTfVs development time-lapse
1. install Xcode 4 on a mac. (which, if you're a dev, you have already) - this includes the iOS SDKs
2. unzip the archive, open the Raclette Xcode project
3. build and run for simulator. Done.
"After web, Windows is your best bet. We do have a number of Mac and Linux developers, but they鈥檙e a minority compared to web and Windows."
unable to play it or rate it
The game also seems like an odd fit for the theme. You could have probably swung the same mechanics with a different theme like fighting dragons that are taking people into captivity, or something.
As for the game mechanics themselves, I didn't really feel like I was Perry, but that I was just telling him where to go. Playing seemed to be simpler than what the controls were designed to. I ended up just tapping on the streetlamps one after one. I did also find that the collision detection felt a bit finicky, as sometimes I'd be right next to a lamp but nothing would happen. I also noticed that if I walked onto a red lamp, Perry wouldn't start shaking the lamp when the lamp turned white again, but I had to tap once more. Like demonpants, I mostly found the red lamps to be inconsequential and the game never really got difficult. I played until level 10 and quit.
I think making the actual breaking of the streetlamps a more interesting and active part of the game, it might be more interesting.