Dot Matrix by AJMilsom
You have been abducted by aliens who want to probe you. In the name of their 'science' and because they just like it. But you escape there cell and now need to use there own teleports to find your way back home. Story is not well put into the game i had plans to do an animated intro but didnt have time to complete some story driven features.
Movement: A+D
Jump: Space
Action: E
Hope you enjoy the game.
Timelapse: http://www.youtube.com/watch?v=MIK2laz_T2c
Movement: A+D
Jump: Space
Action: E
Hope you enjoy the game.
Timelapse: http://www.youtube.com/watch?v=MIK2laz_T2c
Ratings
| Coolness | 4% | 144 |
| Overall | 3.33 | 102 |
| Audio | 2.16 | 249 |
| Community | 3.22 | 87 |
| Fun | 3.33 | 66 |
| Graphics | 2.85 | 218 |
| Humor | 2.11 | 186 |
| Innovation | 3.67 | 54 |
| Theme | 2.95 | 250 |
Btw, you still say "Working Title" on the about screen :p If you are still working on it keep at it, cause it looks promising!
Theme: The theme relevance wasn't fully explained, but it was present.
Graphics: Simple, but they work. Things resemble what they were and work solidly.
Audio: Grating on the ears. This is what could use the most work of anything in this game. Solving puzzles to doot doot doot doot doot doot is a little tedious. :P
Fun: This game certainly has a great charm and personality to it. I felt happy whenever I solved a puzzle, because I thought I did well even though I was pressing buttons until I could win. There was no time-limit or pressure to solve the puzzle, meaning the game is open to all audiences and the player can solve at their own pace, which is good. The puzzles themselves were a little "Let's try this and see if it works," but they were puzzles at their core. I certinaly enjoyed it.
Overall: Fun, silly, and mentally stimulating. Just fix those sounds, make more levels with a smoother learning curve, and you've got a pretty solid game there.
Somehow I randomly used the buttons and I still beat the game. ;) Perhaps some more conflicts/obstacles/gameplayelements? Also, it would be nice if the teleporter beams would be more visible.
@triplefox, i agree completly i think when i get enough time to expand i will definatly make it obvious what teleport streams change and where to.
@ratking, additional game play elements where in the design but didnt have time to implement, such as doors blocking entry, and had a cute alien dog that was going to run around too :(