epacse by Marach
epacse - an alternative physics platformer.
Controls not explained in the game:
F - toggle FPS display
Esc - exit the game instantly
Edit "SCREEN_ZOOM" variable in settings.conf to make the game window bigger or smaller.
The game doesn't save your progress, but it takes 20-30 minutes to beat. It's almost impossible to accidentally get stuck, so keep experimenting!
There's also a hidden SECRET ENDING to discover!
System requirements:
About every modern PC will be able to run epacse. Braid would be a good measure. On Linux, you'll need SDL, FMOD (fmodex) and zlib.
Compatibility issues:
epacse has problems running on Legacy Radeon drivers on Windows. It works fine on Linux with the same hardware.
Development:
epacse is written in pure C, using SDL, OpenGL, SOIL and FMOD. The game was built on my basic, incomplete, opensource engine. It was tweaked, modified and expanded heavily during LD.
All the graphics and levels were made in GIMP, sounds in bfxr.
Thanks:
Randati - for testing and support!
kosinus, mcc - for Mac ports
#ludumdare - for laughs
You - for playing!
Have fun!
Controls not explained in the game:
F - toggle FPS display
Esc - exit the game instantly
Edit "SCREEN_ZOOM" variable in settings.conf to make the game window bigger or smaller.
The game doesn't save your progress, but it takes 20-30 minutes to beat. It's almost impossible to accidentally get stuck, so keep experimenting!
There's also a hidden SECRET ENDING to discover!
System requirements:
About every modern PC will be able to run epacse. Braid would be a good measure. On Linux, you'll need SDL, FMOD (fmodex) and zlib.
Compatibility issues:
epacse has problems running on Legacy Radeon drivers on Windows. It works fine on Linux with the same hardware.
Development:
epacse is written in pure C, using SDL, OpenGL, SOIL and FMOD. The game was built on my basic, incomplete, opensource engine. It was tweaked, modified and expanded heavily during LD.
All the graphics and levels were made in GIMP, sounds in bfxr.
Thanks:
Randati - for testing and support!
kosinus, mcc - for Mac ports
#ludumdare - for laughs
You - for playing!
Have fun!
| Windows | http://marach.tk/epacse/epacse-win.zip |
| Linux | http://marach.tk/epacse/epacse-linux.tar.gz |
| Mac (contributed by mcc) | http://marach.tk/epacse/epacse-mac-mcc.zip |
| Mac (contributed by kosinus) | http://marach.tk/epacse/epacse-mac-src.tar.gz |
| Source | http://marach.tk/epacse/epacse-src.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1555 |
Ratings
| Coolness | 6% | 87 |
| Overall | 4.17 | 3 |
| Audio | 2.17 | 245 |
| Community | 2.93 | 149 |
| Fun | 3.72 | 18 |
| Graphics | 4.06 | 32 |
| Humor | 2.22 | 157 |
| Innovation | 4.33 | 4 |
| Theme | 3.50 | 96 |
It works in multiples of 200x150
Just for anyone that has this issue.
The water level was maybe a bit too tedious however. Jumping on sinking dirt while being in water is a difficult task. The sounds were annoying so I had to mute it.
The ending was rather disappointing, so I tried twice to see if I could jump over it, to no avail. Then I read there was a secret ending... Hmm, I just had to find out! Only by looking at the source code did I figure out where the trick was. The secret level (not so much of an ending?) was pretty sweet.
However it looks like Kosinus's mac port currently only works on Lion, whereas this version should (?) work as far back as 10.4 (Intel only), so I'm posting it anyway:
Game: http://vote.grumpybumpers.com/j/ld/etc/epacse-mac.zip
Source: https://bitbucket.org/runhello/epacse_temp
It also has an icon :D
Now I'm going to go play this.
I'm looking for the Windows version and source.
I'm going to contact my webhost as soon as possible, but I don't have backups for the binaries; if they're lost forever, I'll rebuild the game from source.