"EscapeBot" by Jonneh
Program your robot to escape the tests, drag and drop the instructions into the memory slots to give step-by-step instructions on what the robot should do. Get from start to finish while avoid being blown up by mines. There are 16 levels, see how much $$$ you can get before the end. Progressing through levels unlocks some more instructions and gives extra memory slots.
Tested and working in the latest versions of Firefox, Chrome (Although it should work on most older versions fine too). Doesn't work well at all in any version IE.
For the smoothest gameplay play it in Google Chrome.
Tested and working in the latest versions of Firefox, Chrome (Although it should work on most older versions fine too). Doesn't work well at all in any version IE.
For the smoothest gameplay play it in Google Chrome.
| Play! [Web] | http://www.jonathanedgecombe.com/LD21/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2530 |
Ratings
| Coolness | 0% | 418 |
| Overall | 3.54 | 60 |
| Audio | 2.04 | 269 |
| Community | 2.69 | 204 |
| Fun | 3.17 | 104 |
| Graphics | 3.19 | 150 |
| Humor | 1.40 | 364 |
| Innovation | 3.40 | 109 |
| Theme | 2.67 | 326 |
Some of the upgrades and instructions are unnecessary because memory slots are plentiful. This tones down the difficulty and variation.
The music does get annoying quickly, I think this game could do better without it.
I think the levels are too easy (it is possible to win with just advance and turn) except maybe 16.
My final score was 36725.
Some bugs I've found:
Bugged on first load (control panel was in the middle of the screen!). Reload and was ok.
Seem to precaculate when "play" is pressed resulting in a long delay for long sequences (even the music "freezes").
A mine did not explode on level 16 after the first one was destroyed by a laser.
The audio wasn't good though, especially the music, which was really annoying. Also, I didn't play all 16 levels, but the ten I did play seemed to only increase in instruction count rather than using any new instructions.
I'd really like to see this idea developed into something more difficult, as the puzzles were pretty easy. Other than that, this is a very good entry.