{"author_link": "/author/ria/", "author_name": "Ria", "author_uid": "5165", "comments": [{"author_name": "thevtm", "author_uid": "5230", "time": "Aug 22, 2011 @ 5:58pm", "epoch": 1314035580, "text": "Interesting.\r<br/>Keep it up!"}, {"author_name": "mlb", "author_uid": "4947", "time": "Aug 23, 2011 @ 6:13pm", "epoch": 1314122880, "text": "A fellow processing user :)\r<br/>Liked the style of the game, but sadly I fell through the ground on almost every level, which made it quite unplayable :("}, {"author_name": "Winterblood", "author_uid": "4051", "time": "Aug 23, 2011 @ 10:27pm", "epoch": 1314138120, "text": "Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like  the blue on grey vector aesthetic though!"}, {"author_name": "demonpants", "author_uid": "531", "time": "Aug 25, 2011 @ 2:57am", "epoch": 1314240720, "text": "So, I unfortunately couldn't really beat any of the levels, because I kept disappearing off the map. I think it's a really cool start and could be great, but as of now just isn't complete."}, {"author_name": "Dark Acre Jack", "author_uid": "2947", "time": "Aug 28, 2011 @ 4:54pm", "epoch": 1314550140, "text": "Wow, very nice concept here.  If polished this could do very well as a fun diversion."}, {"author_name": "joekinley", "author_uid": "3012", "time": "Sep 3, 2011 @ 2:39pm", "epoch": 1315060440, "text": "I did not quite get it at first. It stated to press F? Though pressing W did way more. \r<br/>Well not finished at all, but it could work out with a lot of polish and finishing. Sadly no timelapse."}, {"author_name": "summaky", "author_uid": "1885", "time": "Sep 4, 2011 @ 12:20pm", "epoch": 1315138500, "text": "Not very deep gameplay; all I had to do is keep pressing W to move forward.  I was expecting some kind of hazard, and I was disappointed.\r<br/>\r<br/>I like that retro vector graphics and the general idea is OK.  The implementation, in my opinion, isn't very polished as more often than not I disappeared from screen."}, {"author_name": "Codexus", "author_uid": "187", "time": "Sep 11, 2011 @ 9:17am", "epoch": 1315732320, "text": "Like others I keep going through the floor, nice idea unfortunately unfinished."}, {"author_name": "Benjamin", "author_uid": "2952", "time": "Sep 12, 2011 @ 11:46am", "epoch": 1315827660, "text": "the driving feeling is ok. It would have been great with a few more gameplay elements like bonus to catch or a time limit to reach the border"}, {"author_name": "Ria", "author_uid": "5165", "time": "Sep 13, 2011 @ 9:00pm", "epoch": 1315947300, "text": "Thanks for all the feedback! Very encouraging for my first LD. Sorry about not clearing it up so much! I learnt afterwards why some of the bugs were happening, like the fall through floor part (Was because the generator creates a concave shape, but the library experiences problems if it doesn't receive a convex shape). Anyways, thanks for playing. Already working on tools for next time..."}], "images": ["ld21/5165-7fce80ea53d6dcdccc70eacbb86e0dd6.jpg"], "links": [{"url": "http://dl.dropbox.com/u/21772177/VT74w.zip", "text": "Windows"}, {"url": "http://dl.dropbox.com/u/21772177/VT74m.rar", "text": "OS/X"}, {"url": "http://dl.dropbox.com/u/21772177/VT74l.rar", "text": "Linux"}, {"url": "http://cunovali.x10.mx/applet/", "text": "Web"}], "metadata": {"g_key": "32616", "g_author": "5165", "g_event": "LD21", "g_eventkey": "7", "g_subevent": "-", "g_urlkey": "32646", "g_title": "VT74: Escape from EEPROM", "g_status": "UCHK1", "g_place": "406", "g_commentcount": "10", "g_site2_node_id": "0", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": [], "node": null, "orig_images": ["http://ludumdare.com/compo/wp-content/compo2//62148/5165-shot0.jpg-eq-900-500.jpg"], "text": "Nowhere near finished, but a worthy first game and entrance. There'll probably be a jam one as well. Just keep heading right. Also, you may occasionly get stuck in the terrain, in which case simply press R or N.\r\n</p>", "title": "VT74: Escape from EEPROM"}