{"author_link":"\/author\/hayfield\/","author_name":"hayfield","author_uid":"5730","comments":[{"author_name":"markengley","author_uid":"4575","time":"Aug 22, 2011 @ 11:52am","epoch":1314013620,"text":"Very impressive although I found it kind of hard!"},{"author_name":"kevglass","author_uid":"5134","time":"Aug 22, 2011 @ 7:51pm","epoch":1314042360,"text":"Nice 3D but couldn't get very far - controls seem to be getting in the way."},{"author_name":"panzermancer","author_uid":"5826","time":"Aug 22, 2011 @ 10:08pm","epoch":1314050580,"text":"Really well-done, you certainly put a lot more into 48 hours than most other people. I could only get so far as that part with the two mines, after the orange spinny thing. The bullets were weird to figure out at first, but then I got it and it was actually pretty cool. Good job."},{"author_name":"Pvaiun","author_uid":"5071","time":"Aug 22, 2011 @ 10:29pm","epoch":1314051840,"text":"Yeah I got to the part with the turret, pretty fun game."},{"author_name":"rawbits","author_uid":"5167","time":"Aug 23, 2011 @ 11:31pm","epoch":1314141960,"text":"Fun, but physics are a little weird. The ball is often go the the direction opposite of you would normally expect."},{"author_name":"marudziik","author_uid":"5431","time":"Aug 24, 2011 @ 2:05pm","epoch":1314194400,"text":"Physics feel awkward, but the idea is solid. I got to the part with two pointy things after the turret."},{"author_name":"demonpants","author_uid":"531","time":"Aug 25, 2011 @ 2:49am","epoch":1314240240,"text":"I agree with the other comments: very pretty, seems like a good concept, but is pretty much impossible because the controls don't make any sense. I couldn't beat the first level."},{"author_name":"d_m","author_uid":"4106","time":"Aug 25, 2011 @ 4:11am","epoch":1314245160,"text":"I too got stuck on the turret. One thing that might make it easier to see what's going on would be make some of the walls a bit thicker so you could see more of the conveyor belts and springs and things. Also music might be nice... the sounds get a bit tiring by themselves after awhile. But, great graphics, fun physics engine, interesting idea!"},{"author_name":"KevinWorkman","author_uid":"5364","time":"Aug 26, 2011 @ 7:57pm","epoch":1314388320,"text":"Good start, although like everybody else, it took me quite a while to get used to the physics and controls."},{"author_name":"foobaz","author_uid":"5725","time":"Aug 26, 2011 @ 9:08pm","epoch":1314392580,"text":"I couldn't really get used to the physics. It felt like everything was rotating around the center of the screen (rather than just gravity changing directions).\r<br\/>\r<br\/>A pretty well made game otherwise. I wish there were no restrictions on the rotating angle throughout the game (like on the winning screen)."},{"author_name":"hayfield","author_uid":"5730","time":"Aug 26, 2011 @ 11:12pm","epoch":1314400020,"text":"Thanks for all the comments so far.\r<br\/>\r<br\/>&quot;I found it kind of hard!&quot;\r<br\/>\r<br\/>It's supposed to be hard!  I do think, however, that it ended up a bit harder than it should have done - room 5 in particular is rather terribly balanced, while a couple of others are harder than I'd have liked to stop it being possible to pass through while simply rotating the world to a particular angle and leaving it there.\r<br\/>\r<br\/>&quot;Also music might be nice&quot;\r<br\/>\r<br\/>Totally agree.\r<br\/>\r<br\/>&quot;It felt like everything was rotating around the center of the screen (rather than just gravity changing directions).&quot;\r<br\/>\r<br\/>Because that's what's happening."},{"author_name":"Danik","author_uid":"2311","time":"Aug 28, 2011 @ 3:23pm","epoch":1314544680,"text":"I think just changing the gravity would be more intuitive, but maybe less interesting, I'm not sure."},{"author_name":"Felipe Budinich","author_uid":"2502","time":"Aug 29, 2011 @ 8:52pm","epoch":1314650820,"text":"Nice concept and graphics, problem is that the phsyics do not feel right.\r<br\/>\r<br\/>I know that everything rotates from the center of the screen, but still I think that there should be some cue that lets the player know how the physics are being handled."},{"author_name":"tcstyle","author_uid":"4834","time":"Sep 4, 2011 @ 8:47am","epoch":1315125720,"text":"Nice idea, but most of the time I weren't sure how the tilt angle influenced ball movement. That makes the game very difficult.\r<br\/>A more consistent batch of colors would be more likeable."},{"author_name":"hakearok","author_uid":"3435","time":"Sep 11, 2011 @ 3:35am","epoch":1315711800,"text":"Great concept and impressive for the time, but I think it would take more than 48 hours to get a whacky control scheme like this to not be frustrating."}],"images":["ld21\/5730-9963a041d01f0269b15b66c299f51ffe.jpg","ld21\/5730-7072fc212b12681be5c491152240cc28.jpg"],"links":[{"url":"https:\/\/github.com\/hayfield\/hayfield.github.com\/raw\/master\/ludum-dare\/21\/BallinBasement-Windows.zip","text":"Windows"},{"url":"http:\/\/hayfield.github.com\/ludum-dare\/21\/webplayer\/WebPlayer.html","text":"Web"},{"url":"https:\/\/github.com\/hayfield\/hayfield.github.com\/raw\/master\/ludum-dare\/21\/BallinBasement-Source.zip","text":"Source"},{"url":"http:\/\/www.mediafire.com\/?gngbgon84r7dsd7","text":"OS\/X"}],"metadata":{"g_key":"32691","g_author":"5730","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32721","g_title":"Ballin' Basement","g_status":"UCHK1","g_place":"244","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5730-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5730-shot1.jpg-eq-900-500.jpg"],"text":"A physics-based platformer which does all it can to try and stop you escaping to safety.\r\n\r\nControls:\r\nLeft and Right arrow keys or A and D or Gamepad Joystick to move.\r\nEsc to pause, change room and reset death count.<\/p>","title":"Ballin' Basement"}