BlackWhiteRed by Nihilate

[raw]
made by Nihilate for LD21 (-)
This is my first entry for Ludum Dare and I'm fairly happy with how it turned out.

I wanted to focus on an escape attempt against impossible odds, which turned out pretty well. It's essentially a frantic game of attrition, getting quicker and quicker until The Runner ultimately dies. With any luck, you'll get more and more panicked as your Light starts to dwindle and more and more enemies start to spawn.

The controls and instructions are in-game, but let me know if anything needs explaining.

The graphical style ended up looking really cool in action, but there are a few things I would change if I did it again (most of them involving getting more sleep and ingesting less caffeine in some way).

One major note that I forgot to put into the instructions is that powerups have a chance to drop from enemies when they die. Light+ boosts The Guide's Light radius (which has a hard limit) and Move+ permanently increases The Guide's movement speed.

More than anything else in the game, I didn't like the fact that your ability to generate Light is based entirely on luck. I've toyed with the idea of being able to regenerate light by being near a lantern (and the people who playtested it mentioned it too), but I couldn't get it implemented in a way in which it doesn't break the balance of the game.

Hints and Tips:
- Don't pick up too many Speed+ powerups! More control is often needed.
- Use the Lanterns to your advantage. Although they're not the best shield, they'll do in a pinch if you're low on Light.
- Don't kill every Flyer you see. They always release a Red Bullet when they die. Sometimes you're better off leaving them.
- When your COMBO hits 20/40/60/..., if you're not on full ammo for your right-click weapon, you'll get 1 ammo.
- Only use your right-click weapon when it's essential. It resets your COMBO and significantly hinders your score.

Let me know what you think of it and what score you get, my highest is 122460!

Tools used:
Game Maker
bfxr

Ratings

Coolness 0% 418
Overall 3.50 67
Audio 2.33 215
Community 1.60 448
Fun 3.47 49
Graphics 3.40 105
Humor 1.57 318
Innovation 3.73 47
Theme 3.40 122

Feedback

Andrew
22. Aug 2011 路 16:10 UTC
Awesome, I like how you're in control of the guardian and not the victim for a change. But the bullets only seem to reach the runner between lamp posts
redwater
22. Aug 2011 路 21:51 UTC
love the artstyle and gameplay idea,
lacks a cool soundtrack :(
kumber
23. Aug 2011 路 21:26 UTC
I'm seeing it upside down and mirrored o_O
It is some sort of bug?
quickfingers
23. Aug 2011 路 23:09 UTC
i liked this one a lot! Good job!
馃帳 Nihilate
24. Aug 2011 路 08:12 UTC
Thanks for the feedback everyone.

I've been getting reports that the game bugs out for some people. I suspect that it has something to do with how I rendered the light/darkness, but I don't have the technical know-how to fix it unfortunately :(
Make A Game
30. Aug 2011 路 11:04 UTC
A nice little twist on the runned down runner game. Shame that I found myself clicking and dragging the window when shooting. Also, do the legged creatures have any gameplay impact?
DrPetter
09. Sep 2011 路 21:55 UTC
Does the Guide actually guide anything, or is it just a protector? Seems the lanterns are too fleeting to really be worth counting on for protection, but maybe I just didn't pay enough attention. I always swooped down to catch bullets. The difficulty probably ramps up a bit too slowly, as I started getting bored at the mostly empty screen after a while and only some time later did a couple of bullets actually find their way through while I was on the other side. Would perhaps be nice if you had more to do with guiding the running and not just dealing with enemies. Also, control could be inertial with acceleration to make it less rigid and perhaps more challenging in a fun way. Would be great if you could boost framerate to 60 fps since it's a quick-paced game. Concept is good, but it needs some tweaking to make it really fun.