Vector Dash by black_mage_andy

[raw]
made by black_mage_andy for LD21 (-)
YOU have stolen the new prototype VECTOR SHIP from right under the noses of the VECTROX fleet. Pilot your new ship and escape from the VECTROX mothership.

Gameplay Video:
http://www.youtube.com/watch?v=z060OSbtYVg

Timelapse Video:
http://www.youtube.com/watch?v=YGJxIojWCBA

Requires XNA Runtime.
Includes source & media

Comes with Full Screen & Windowed version. Windowed version runs at 720.

Ratings

Coolness 5% 115
Overall 3.30 120
Audio 2.68 153
Community 3.69 21
Fun 3.11 118
Graphics 3.41 102
Humor 2.23 155
Innovation 2.48 319
Theme 2.85 280

Feedback

ointment
22. Aug 2011 · 17:08 UTC
Not quite varied enough to stay interesting all the way.
Marach
22. Aug 2011 · 17:11 UTC
A fun, well-designed, but short game. The turrets could be more accurate to add a tactics element to the gameplay.
Andrew
22. Aug 2011 · 17:39 UTC
I like the way it forces me to be stealthy.
BlueShaman
22. Aug 2011 · 21:18 UTC
The tweaky controls were a little annoying when combined with the ability for one small bullet to obliterate me. Although the leveling and design of the levels and turrets was good enough that it was challenging yet still possible after several very careful tries.
redwater
23. Aug 2011 · 21:39 UTC
the controls make it quite difficult to navigate accurately :(
BurnZeZ
23. Aug 2011 · 21:47 UTC
Good game, but as seems to be a recurring theme this LudumDare, controls were frustrating.
Shadow
24. Aug 2011 · 04:10 UTC
I suck at this kind of games. Got only to lv 5. I could only reach the last turret of the level a couple of times before dying. It becomes frustrating pretty fast but I really enjoyed those moments of epic win. Overall a really nice game.
tnelsond
24. Aug 2011 · 04:33 UTC
I never actually played the game, but I watched a video about it.
Rudy
24. Aug 2011 · 18:46 UTC
The controls are very sensitive and lack strafe-shifting. Inertia is too high too. Otherwise, nice little shmup.
voxel
25. Aug 2011 · 04:22 UTC
Nicely balanced for an LD entry. Nice smooth controls. Liked the aesthetic, could have used some more varied sound, but most importantly I'd like to see pixel perfect collision detection added/fixed :)
Chaoslab
25. Aug 2011 · 11:23 UTC
Reminds me of Gravitron. :-) Nice work.
N0_Named_Guy
27. Aug 2011 · 21:23 UTC
A nice game. Liked the back story. Controls were responsive, but hated them. Thate because the ship controls are Asteroid-like, and I dislike them. Graphically is good, had fun (and rage) while playing it. Audio is a little meh, but gets the job done. Overall a good game =)
Dark Acre Jack
28. Aug 2011 · 16:06 UTC
This game would be so rad if I had a trackball and could use it like the original classic Asteroids arcade machines had.

Asteroids - The RPG.

Well done!
Shigor
29. Aug 2011 · 16:23 UTC
I gave up in sixth level after about dozen or so attempts... it was just too hard for me. Otherwise it's quite functional, art code and sounds, but simple (and also probably second most used concept after typical platformer in competition :(
🎤 black_mage_andy
29. Aug 2011 · 20:59 UTC
THe game shouldn't be judged on the fact that other people have done something similar. It is simple, but functional rather than complicated and buggy.
Six
30. Aug 2011 · 10:04 UTC
Fun little game, I like the clean vector look. I for one actually enjoy the asteroids like controls, though the acceleration was perhaps a little too quick. Nice that you were forgiving on the ship collision, but I think I would have preferred if it was actually to the ship shape.
🎤 black_mage_andy
30. Aug 2011 · 13:38 UTC
Yea, sorry about that. The forgiving nature of the collisions was not intentional, i just had to approximate as best I could :)
Jhelle
01. Sep 2011 · 20:40 UTC
The continuum fanboy in me approves and enjoyed this game. Very smooth game play and (a bit too easy) polished levels. Good job!
DrPetter
07. Sep 2011 · 21:48 UTC
Needs angular acceleration, so I can nudge in tiny increments to aim accurately. Not too sluggish though, just a fraction of a second until it rotates with full speed. I had some fun moments when I rushed a level head-on with almost too much speed but still managed to make it through by turning and "braking" or skidding around corners. Also challenging to simply avoid enemies where possible.