Escape at Faermort by kinshuk

[raw]
made by kinshuk for LD21 (JAM)
Your country is under enemy invasion, and the only option to launch the successful counter-offensive is to first save your President. You are the pilot of Freedom 01, the ultra-tech powered special aircraft of the President.

Can you escort him to safety across the fortuitous Faermort Sea?

Team:
Yadu Rajiv - Engine and Level Programming
Nandeep Mal - AI
Kinshuk Sunil - Sound & Music
Ravish Malik - Art

Ratings

Coolness 0% 418
Overall(Jam) 1.73 80
Audio(Jam) 3.00 24
Fun(Jam) 1.14 88
Graphics(Jam) 3.00 41
Humor(Jam) 1.00 77
Innovation(Jam) 1.36 86
Theme(Jam) 1.43 85

Feedback

Darkcoder
23. Aug 2011 · 05:43 UTC
Where's the gameplay? I just point toward the compass marker and win? The plane's controls are pretty sweet, as it feels really heavy, and the shooting is pretty cool. But beyond that, there doesn't seem to be much.
kavs
23. Aug 2011 · 16:02 UTC
I only encountered one plane on my entire trip, and it was right before the landing pad. I could have avoided it entirely if I wanted, but I shot it down to see how it felt.

I was bored just driving across open ocean and didn't have any reference for how fast I was going. Next time, I'd suggest adding some more detail in the water tilemap or adding more islands so I feel like I'm exploring or getting somewhere.

I'd have loved to see a 'range' on the compass as well, so I know how long I have to fly in that direction. I almost quit because all I saw was water and no enemies, but if I had context for how far to go it may have been better.
Basilios
25. Aug 2011 · 00:38 UTC
The graphics and audio were nice, but the whole game seemed slow. I found it difficult to know how fast I was going and the effect Up/Down had on my speed -- I wasn't sure whether I was supposed to hold or tap the buttons, nor when I had reached the maximum speed.

The gameplay also feels unbalanced when switching between mouse and keyboard. With the keyboard controls, the plane takes too long to turn; the mouse is much more responsive, but I found it harder to stop.
Rudy
30. Aug 2011 · 12:15 UTC
Grapghics are great, and music is nice, but I don't seem to have encountered anything between start and end. Mouse controls are a nice touch, but the plane rotates instantly. Needs more action.
abhilash2863
30. Aug 2011 · 14:16 UTC
Great work with the graphics and the music, though I agree with others that the gameplay is a bit boring. Probably some variation in the enemies would've definitely helped.
Zaron
02. Sep 2011 · 08:03 UTC
Keyboard controls are almost useless in a dogfight, and all it takes to bring your plane to it's knees is one bad encounter. This would be more of a problem if most of the game didn't feel like you were the only one on the ocean.

Looks nice enough, though, so there's that.