Escape of the AMAZING TRIANGLE by zdanielz
Hi All,
This is my entry to LD21. Currently Windows only.
Your goal is to get the little triangle to the exit at each level - ESCAPING from where ever it is.
Lay a path with the mouse, and press SPACE to follow it! You can lay more than one path, but the number of nodes is limited.
Beware of the rotating lasers!
Hope you like it! :-)
Written with Visual C++ using ClanLib and OpenGL.
Graphics are mostly hard coded, title and ending in Paint.net.
Music in Fruityloops and sound effects in sfxr.
YAY!
Daniel
This is my entry to LD21. Currently Windows only.
Your goal is to get the little triangle to the exit at each level - ESCAPING from where ever it is.
Lay a path with the mouse, and press SPACE to follow it! You can lay more than one path, but the number of nodes is limited.
Beware of the rotating lasers!
Hope you like it! :-)
Written with Visual C++ using ClanLib and OpenGL.
Graphics are mostly hard coded, title and ending in Paint.net.
Music in Fruityloops and sound effects in sfxr.
YAY!
Daniel
| Windows | http://dl.dropbox.com/u/182983/Escape.zip |
| Source | http://dl.dropbox.com/u/182983/EscapeSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1860 |
Ratings
| Coolness | 2% | 246 |
| Overall | 3.25 | 125 |
| Audio | 3.27 | 71 |
| Community | 2.13 | 324 |
| Fun | 3.19 | 96 |
| Graphics | 2.44 | 317 |
| Humor | 1.80 | 263 |
| Innovation | 3.44 | 101 |
| Theme | 2.38 | 390 |
I wish that when the user has no more nodes to drop, the line stops drawing to the cursor so it's immediately apparent there are no more moves. Also, is there a way to undo a single node? I couldn't find a way on my laptop using a trackpad.
I enjoyed all of the timing-related levels and figuring out how to best use the moves you were allocated.
@kavs: I agree - it's not much of an escape game... but it's a game! :) There's no way to undo a node, but it is a good idea...
@Rudy: I was totally planning to add more enemies and death things, no time... :(
Thanks again!
Minor complaint: I almost didn't play past the first level. I mistakenly assumed that I had to click to advance screens, so I wasted my node, but didn't realize why it wouldn't let me play. Even after I understood what happened, I still accidentally clicked when moving between levels more than once, and had to press R to restart the level.
I wished for more levels, because the later levels were increasingly more fun.
@James Paige - I agree with you that the interface is rather confusing, I would have made it better if I had more time (I didn't realize that until after the competition). And yes, I wanted more levels (and more enemies!), but again, time.
Thanks!