Alpha Centuri by Jasper Stocker

[raw]
made by Jasper Stocker for LD21 (-)
Something has gone terribly wrong, fight and flight your way out of this place, before it gets you!
Turn down your lights, and turn up your speakers. etc.

Controls: Standard Mouse aim/shoot keys/AWSD movement

My first entry to LD, it's been a blast. Managed 26 hours of development. Built in Unity/C#, SFX with AS3SFXR online, Music made with Reason, 'Textures' made in Fireworks.

Ratings

Coolness 9% 55
Overall 3.42 81
Audio 3.87 18
Community 2.29 289
Fun 3.08 125
Graphics 3.92 44
Humor 1.36 384
Innovation 2.83 228
Theme 3.58 81

Feedback

Frimkron
22. Aug 2011 · 20:58 UTC
Brilliant graphics and music. I really like the flashlight effect. The game was very atmospheric but I suddenly got overrun with waaay to many enemies to handle!
TravisTX
22. Aug 2011 · 23:20 UTC
Fun and stylish gameplay. The blood made a convenient marker for where I had been :P I know darkness was kinda the point, but I could have use for a slightly brighter flashlight.
BlackBulletIV
23. Aug 2011 · 04:15 UTC
Didn't get very far, got swarmed by enemies. However, you've got some great graphics in this game!
wbobeirne
23. Aug 2011 · 04:58 UTC
Good looking game, but I couldn't get past getting swarmed by the little black things. Maybe I'm missing something? The flashlight and muzzle flash effect are very cool though.
cornedor
23. Aug 2011 · 06:15 UTC
There comes a lot of enemy's when you find the first guy.
🎤 Jasper Stocker
23. Aug 2011 · 08:44 UTC
Haha - sorry guys. Guess I made this a little too difficult! ^_^
You can get through though, I can do it (of course, I'm the bloody dev! haha). I've added a help link but basically, KEEP MOVING, burst fire, try to flank/avoid enemies when to opportunity arises (not often) shoot mostly ahead and at any ghost taking your soul!..
Good luck and thanks for playing/rating.
Andrew
23. Aug 2011 · 10:40 UTC
I have to agree that the music is great, and coupled with the limited field of vision provides immersion.
Ghostik
23. Aug 2011 · 11:37 UTC
I escaped !!! :D Good game ... I was like " OMFG " when all that ghosts started attack :D ... good idea with flashlight ;)
quickfingers
23. Aug 2011 · 21:38 UTC
Great job mate :) nice atmosphere throughout! Enemies swarmed me and it felt seriously tough
RichMakeGame
24. Aug 2011 · 00:23 UTC
it was great, I was really hoping for aliens rather than ghosts mind :]. But great atmosphere, well done!
🎤 Jasper Stocker
24. Aug 2011 · 08:50 UTC
thanks guys :o) @RichMakeGame: they could be the ghosts of aliens... ;o)
Arron Fowler
24. Aug 2011 · 10:25 UTC
Nice looking. I wanted to move faster. Light was great. Sound was good as well. Nice atmosphere
hamster_mk_4
24. Aug 2011 · 15:29 UTC
Very creepy. The 1st part of the game with nothing attacking you realy set up the mood. I thaught there would be a finite number of enemies So I bunkered down in a corner. Aparently this was not a good idea.
dogbomb
28. Aug 2011 · 13:42 UTC
Nice immersion, and I also expected aliens... but the ghosts was a welcome twist. A brighter flashlight would be a decent addition, but give it a burnout time or battery run-out perhaps?

Good job.
Felipe Budinich
29. Aug 2011 · 20:35 UTC
I loved the flashlight gobo, usually when people implement a flashlight, it's only a cone of light, this one felt like a flashlight.
tcstyle
30. Aug 2011 · 19:34 UTC
Great approach. It's a pity that it's becoming sort of a zombie shooter quite soon. Would have made such a good suspense game.
hamburger
06. Sep 2011 · 04:32 UTC
This is a really cool game! One of my faves so far. The visuals and sounds are great. Starts out ominous, gets exciting when the enemies keep coming and coming and coming. Thanks :)