Left Again by AaronYip
This is my first time doing a Dare, made with Flixel. There are 15 levels total, each adding a new enemy to the mix. I hope you guys enjoy! :)
Ratings
| Coolness | 1% | 311 |
| Overall | 3.42 | 81 |
| Audio | 1.13 | 357 |
| Community | 2.00 | 336 |
| Fun | 3.25 | 85 |
| Graphics | 2.92 | 203 |
| Humor | 3.19 | 42 |
| Innovation | 3.22 | 140 |
| Theme | 2.65 | 332 |
I would have liked it more if the counters didn't reset when players leave the square. Twice in my game I moved a character by accident and it caused the counter to reset.
The resetting was intentional. Being on the timers steamed out more zombies, which loses a bit of its effect in small doses. However, I do agree with you--accidentally resetting them is frustrating. I couldn't think up a quick fix though. :(
I definitely agree, the strategy aspect is lacking. I was hoping that kiting/upgrade choices were going to be more meaningful, but I was too focused on adding content and the balance suffered. In hindsight, I should have focused a lot more on tactical encounters. Thanks for the criticism, guys :)
Very good, one of the few games so far which made me laugh and deserves stars in Humor category.
Very good, one of the few games so far which made me laugh and deserves stars in Humor category.
Definitely, man. In retrospect, my biggest folly was not designing towards "meaningful" choices and agency. Doing things didn't have as much impact, didn't feel as awesome as I hoped. I got caught up in the rush of my first Dare and pushed for getting the mechanics out early. After that, I found myself with a surprising amount of time left; I used the rest of my time by creating way too much content instead of really digging in to polish gameplay and design the game towards specific "fun" scenarios (like boss battles, radically different enemies, upgrades that changed units' gameplay). Next Dare, I'll be more prepared. >:D
Again, everybody, thanks for all the feedback! I'm learning a lot from this Dare because of all these comments, and I really appreciate you guys taking the time to talk about what you liked and what you felt could be better. It really means a lot to me. :)