Tentacle Boy by thegunmaster
A game in which you must control the arms of a boy in order to get back home.
Your goal is to get the box out of the lab and drop it infront of the cave.
This will open up the cave so that you can pass.
the controls are: wasd-q ijkl-o and space
wasd and ijkl:
control the arms as expected
q and o:
fully retract the arms
space:
switch the hand that can crab stuff (indicated by the particles)
I used libgdx and the basics for another game i was working on. That game only required simple collision handeling, so i made it myself. For that reason this game has fairly poor collision detection.
I had some nice music in this game too, but unfortunately this for some reason doesn't play after the file is compled.
credits:
music by selulance:
https://selulance.bandcamp.com/
https://youtube.com/user/selulance
code by me:
https://www.youtube.com/channel/UC8mMfKO6VC-dpCNmbDSRolA
https://www.youtube.com/user/TheGunMasterDigital
graphics by Erica Leertouwer
update:
I have made a few slight changes 2 days after the contest;
-the music was included but didn't work before due to a bug
-the level was too short before so I altered it a bit
-fixed random crashes due to memory leaks
Your goal is to get the box out of the lab and drop it infront of the cave.
This will open up the cave so that you can pass.
the controls are: wasd-q ijkl-o and space
wasd and ijkl:
control the arms as expected
q and o:
fully retract the arms
space:
switch the hand that can crab stuff (indicated by the particles)
I used libgdx and the basics for another game i was working on. That game only required simple collision handeling, so i made it myself. For that reason this game has fairly poor collision detection.
I had some nice music in this game too, but unfortunately this for some reason doesn't play after the file is compled.
credits:
music by selulance:
https://selulance.bandcamp.com/
https://youtube.com/user/selulance
code by me:
https://www.youtube.com/channel/UC8mMfKO6VC-dpCNmbDSRolA
https://www.youtube.com/user/TheGunMasterDigital
graphics by Erica Leertouwer
update:
I have made a few slight changes 2 days after the contest;
-the music was included but didn't work before due to a bug
-the level was too short before so I altered it a bit
-fixed random crashes due to memory leaks
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.35 | 431 |
| Audio(Jam) | 3.26 | 335 |
| Fun(Jam) | 3.21 | 474 |
| Graphics(Jam) | 3.10 | 678 |
| Humor(Jam) | 3.23 | 207 |
| Innovation(Jam) | 4.03 | 47 |
| Mood(Jam) | 3.48 | 260 |
| Theme(Jam) | 3.79 | 193 |
I needed a while to figure the controls out but when you finally get it, it works quite well.
At the first try i fell into the pit, at the second i got the Nitro and even made it back, but when i dropped it on top of the cave (not before it) it only blew a tiny opening into the stones. http://remics.net/screen/210416015533.png
This was a bit frustrating and i did not have the motivation to do everything again, but i guess the game would have ended there anyway :P
Anyway, i really loved it, i think i played your game for the longest time so far this LD.
Anyway great entry!
Perhaps you might want to check out another game I saw that uses similar mechanics, though it took a much different track with it. Maybe it might help with more ideas? http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56711
I would probably have liked this amazing game more if the poor boy have had no legs, since there is no valid explanation as to why he does not just use them to walk. Sincerely, I hope that you continue to develop this idea. Especially the control scheme <3