{"author_link":"\/author\/jhemmings\/","author_name":"JHemmings","author_uid":"90450","comments":[{"author_name":"marod","author_uid":"62521","time":"Apr 18, 2016 @ 10:56pm","epoch":1461019860,"text":"It's a little confusing, I never realize what shape it is, but nice game concept"},{"author_name":"bazkur98","author_uid":"63572","time":"Apr 18, 2016 @ 11:20pm","epoch":1461021300,"text":"So I like the concept but couldn't play it because it is in the unity player rather than WebGL.  Are you using Unity 5.3?  If so, I'd suggest building it in WebGL instead then anyone can play it in any HTML5 browser.  I refuse to install Firefox, sorry.  If you upload another version, I'll be happy to rate!"},{"author_name":"Fartenko","author_uid":"49406","time":"Apr 18, 2016 @ 11:22pm","epoch":1461021420,"text":"At start it was a bit confusing. But then it felt like decent unique game, I really like gameplay. Well done!"},{"author_name":"DragonZBW (SparkLight Games)","author_uid":"85560","time":"Apr 18, 2016 @ 11:22pm","epoch":1461021420,"text":"I don't have the reflexes for this but its still fun"},{"author_name":"BarkingCat","author_uid":"34938","time":"Apr 18, 2016 @ 11:25pm","epoch":1461021600,"text":"There seems to be a pattern, after a bunch of tries I think I managed to guess circles. Interesting, but needs more time\/clues in my opinion"},{"author_name":"JHemmings","author_uid":"90450","time":"Apr 18, 2016 @ 11:41pm","epoch":1461022560,"text":"Hey, thanks for the replies, I've uploaded a WebGL version to replaced the Unity Web Player. Thanks for your feedback :D"},{"author_name":"bazkur98","author_uid":"63572","time":"Apr 19, 2016 @ 12:43am","epoch":1461026280,"text":"Hey, thanks for the WebGL version!  Gave it a go, I like it!  Sound is great, takes me back to my Atari days ;)\r<br\/>\r<br\/>Seems like the shapes come together a bit to fast, maybe an extra 5 seconds before it speeds up would be better but overall I really like the concept and design.  Good Job on your first Ludum Dare!"},{"author_name":"JHemmings","author_uid":"90450","time":"Apr 19, 2016 @ 12:52pm","epoch":1461070020,"text":"@bazkur98 No problem! Thanks for your feedback, I think most people will definitely think the game needs more time.\r<br\/>\r<br\/>The key to the game is that there's a slight wait after the shape has formed, although it's very short. It should allow most people to recognise the shape while the pixels are moving quickly and click a button before the time is up."},{"author_name":"FinGamer","author_uid":"59226","time":"Apr 19, 2016 @ 3:13pm","epoch":1461078480,"text":"Very difficult but very creative idea! Good job!"},{"author_name":"Naca","author_uid":"86219","time":"Apr 19, 2016 @ 4:16pm","epoch":1461082260,"text":"Really interesting idea. I also like how you represent the &quot;health bar&quot; :D"},{"author_name":"lkr","author_uid":"42013","time":"Apr 19, 2016 @ 7:42pm","epoch":1461094620,"text":"Interesting concept, but I don't think my reflexes are fast enough for the current pace of the game :)\r<br\/>\r<br\/>I got a higher score mashing a random button than I did trying to guess, because I'd time out before I had time to move the mouse to the button I wanted to click. If I only had a second more, I'd probably do better ;)"},{"author_name":"JHemmings","author_uid":"90450","time":"Apr 19, 2016 @ 8:00pm","epoch":1461095700,"text":"Thanks for all the comments!\r<br\/>\r<br\/>@Ikr I should have got someone to play test it before the Jam time was up, as I could have easily added in that extra second! :D"},{"author_name":"plantprogrammer","author_uid":"91677","time":"Apr 19, 2016 @ 9:51pm","epoch":1461102360,"text":"That was ... stressful :D\r<br\/>Very nice idea that I haven't seen anywhere before.\r<br\/>\r<br\/>Good job :)"},{"author_name":"Soron","author_uid":"46840","time":"Apr 19, 2016 @ 10:26pm","epoch":1461104460,"text":"Interesting, though very tricky. Could do with a bit more opportunity to guess, I think."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 21, 2016 @ 1:48am","epoch":1461202980,"text":"What a neat take on the theme. I agree with bazkur98, the sound invoked some Atari memories. This is never a bad thing :)"},{"author_name":"JHemmings","author_uid":"90450","time":"Apr 21, 2016 @ 2:37am","epoch":1461205920,"text":"@ KunoNoOni Thanks! :) I was actually thinking about how you could fix the character getting stuck on the purple blocks in your game. In the past I've had the same problem and fixed it by putting an EdgeCollider2D just underneath the player, below where your normal collider2D is. For some reason it just works, particularly if you level is made of lots of colliders!"},{"author_name":"mountainstorm","author_uid":"83448","time":"Apr 21, 2016 @ 5:28pm","epoch":1461259380,"text":"Nice idea, although the pixels seemed to transition from 'random mess' to the shape and didn't ever seem to be in a state where I could reasonably guess"},{"author_name":"martymon","author_uid":"26874","time":"Apr 21, 2016 @ 5:45pm","epoch":1461260400,"text":"There wasn't a moment in time when I had a chance to guess what the shape could be. Literally went from random dots to shape in a flash."},{"author_name":"JHemmings","author_uid":"90450","time":"Apr 21, 2016 @ 7:09pm","epoch":1461265440,"text":"Thanks for the comments,, it's a shame but I think the WebGL build makes the game quicker for some than others. I've tried it on a friends computer and it's much faster on their than on my own :("},{"author_name":"timeshapers","author_uid":"62149","time":"Apr 24, 2016 @ 11:25am","epoch":1461496800,"text":"I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part."},{"author_name":"Shizor","author_uid":"88359","time":"Apr 28, 2016 @ 8:07am","epoch":1461830520,"text":"Hehe awesome entry, I like the time pressure and style. But like timeshapers said, it could really do with keyboard input because handling the mouse is a tad too slow for a game like this."}],"images":["ld35\/90450-bb426a1fba5a97ea4c99e52baa097b28.jpg","ld35\/90450-16c3955c3885b83c31be005afc3c19c3.jpg","ld35\/90450-1dd83e07dcd8b63e45f5473d6106bab1.jpg","ld35\/90450-a7217f136530830bc14dc1ec826463b8.jpg"],"links":[{"url":"https:\/\/nathanbarley.itch.io\/binaryshift","text":"Web"}],"metadata":{"g_key":"3278","g_author":"90450","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3302","g_title":"Binary Shift","g_status":"UCHK1","g_place":"915","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90450-shot0-1461010181.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90450-shot1-1461010181.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90450-shot2-1461010181.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90450-shot3-1461010181.png-eq-900-500.jpg"],"text":"The goal of Binary Shift is to guess the pixelated shapes before all the pixels reach their intended destination and complete the shape.\r\n\r\nThe shapes are randomly generated and the speed at which the pixels move increases, so choose quickly!\r\n\r\nThis is my first Ludum Dare, thanks for playing!","title":"Binary Shift"}