Caved In by alexlarioza
Caved In was inspired by Minecraft, Terraria, Dwarf Fortress, and dungeon crawlers. The goal of the game is to ascend all five levels to the surface. Along the way you can collect treasures and save a few stranded ladies. Lava and water flow to fill gaps and will kill you if you stay in them too long. Full instructions in-game.
As regards to everyone have problems with walls:
You must hold either SHIFT or Z and then press UP/DOWN/LEFT/RIGHT or W/A/S/D for the respective direction. If you have 2 or more bricks (which are gained from mining stone blocks) a wall will be created. You can't create a wall if you are too close to another object. Hope that helps. =]
As regards to everyone have problems with walls:
You must hold either SHIFT or Z and then press UP/DOWN/LEFT/RIGHT or W/A/S/D for the respective direction. If you have 2 or more bricks (which are gained from mining stone blocks) a wall will be created. You can't create a wall if you are too close to another object. Hope that helps. =]
Ratings
| Coolness | 12% | 38 |
| Overall | 3.57 | 54 |
| Audio | 2.45 | 195 |
| Community | 3.48 | 38 |
| Fun | 3.50 | 44 |
| Graphics | 3.50 | 83 |
| Humor | 2.25 | 150 |
| Innovation | 2.94 | 205 |
| Theme | 3.44 | 115 |
Solid effort, enjoyed it a lot, played it a few times. This is definitely one of my favs.
@Pvaiun Thanks!
@kato9 There are still some bugs with making walls, I thought I had them all fixed but I guess not. =[
I think it could've really benefited from some sort of increasing difficulty as I found it quite hard to even get past stage 1 without any hints! :)
Overall: An amazing little title with some pretty creative elements.
You must hold either SHIFT or Z and then press UP/DOWN/LEFT/RIGHT or W/A/S/D for the respective direction. If you have 2 or more bricks (which are gained from mining stone blocks) a wall will be created. You can't create a wall if you are too close to another object. Hope that helps. =]
I hit a weird bug a few times where I was paralyzed and couldn't move. Also, I don't think having "women" be game objects that you collect is a great idea. Finally, it would be nice to use lighter colors for areas that the player has been to. Sometimes I had a hard time figuring out the path that water/lava would take.
One bug: Not sure how I got into this state, but at one point I couldn't move. I could dig out the walls around me and put down walls, but I couldn't move out of the space I was one.
On the whole, you've done an excellent job!