MoveOut by cornedor

[raw]
made by cornedor for LD21 (-)
MoveOut is a puzzle game. You need to move walls away to get escape from the level. Some walls you can't move, than you need to pick op a bomb and blow up the wall. Watch out. If you move a wall on yourself the level will restart.

The game is created with the haXe compiler and FlashDevelop. All the graphics are done using Paint.NET and the sound effects are done with sfxr. The music is created with a modified version of Autotrack-C (Included in the source in the folder lib)

Ratings

Coolness 8% 60
Overall 2.88 244
Audio 3.00 100
Community 3.75 16
Fun 2.69 237
Graphics 2.56 285
Humor 1.20 427
Innovation 3.00 192
Theme 2.75 305

Feedback

foobaz
22. Aug 2011 路 21:45 UTC
I'm not sure if it was just me but I couldn't drag pieces more than one square which made the game a bit tedious to play. Looks like it could be fun otherwise.
馃帳 cornedor
23. Aug 2011 路 06:59 UTC
foobaz, yeah i know, tried to fix that but wasnt able to fix it on time. I was already happy that i could select and move those blocks :p but did it a bit wrong so you can only move it one block.
uuav
23. Aug 2011 路 11:56 UTC
that's fun we did almost the same game :)
Got the idea to implement dynamite too but didn't had the time :)
Yours seems to be harder than mine! and it's a quality for a puzzle game!
Jhelle
23. Aug 2011 路 18:09 UTC
Not my kind of game but I can see how people would like this, so good job. And the tune is nice too.
馃帳 cornedor
23. Aug 2011 路 23:02 UTC
Thank you both :)
uuav: Seems that you select the walls by color too :P
SLiV
23. Aug 2011 路 23:45 UTC
Interesting. A bit uncomfortable to play and some pieces duplicated when I killed myself. You also kept the bombs for some reason.

A bit too tedious to keep playing for a longer time, imo.
summaky
27. Aug 2011 路 09:53 UTC
I wish I could move the blocks more than a single position at the time. It seems that it uses the keyboard repetition time to move the ball or something because I can see an annoying pause between the first ball's movement and the subsequent.

The idea is nice.
Rudy
29. Aug 2011 路 08:54 UTC
Good, if not overused idea, but controls are a little too tedious. This is not central to the theme though. I like the map variety/lighting, though at times there's too much contrast. There shouldn't be same-colored figures, especially if they are touching without a clear indication that they are separate.
馃帳 cornedor
30. Aug 2011 路 11:23 UTC
Thanks for the feedback, I wanted to fix the movement bugs but didnt had time for that :(
N0_Named_Guy
03. Sep 2011 路 16:33 UTC
The game is cool, but it suffers from its controls... I won't say anything that hasn't been said in the comments above =X