Poor Ball by Fififox
Poor Ball is the story of a little girl with dark thoughts, Ball, who tries to put an end to her suffering... It's a game where you have to be reactive and prevent Ball, a small ball, from leaving her house. Ball runs faster and faster and you have to place obstacles which she will bounce off.
Language: C++
Libraries: SFML2, FMOD
Language: C++
Libraries: SFML2, FMOD
Ratings
| Coolness | 3% | 183 |
| Overall | 2.60 | 343 |
| Audio | 3.15 | 83 |
| Community | 4.17 | 4 |
| Fun | 2.25 | 353 |
| Graphics | 2.35 | 343 |
| Humor | 2.13 | 177 |
| Innovation | 3.35 | 117 |
| Theme | 3.20 | 184 |
I like the blurring-effect. Subtle, but effective.
I get the concept and the execution technically worked but it just doesn't speak to me at all.
Perhaps you could try some variations, like a ball with gravity, or drawing lines instead of just placing boxes.
I feel that if that wasn't happening, it'd be easier to keep up with and enjoy this innovative game. My system is by no means new, but I'm PRETTY sure it should be able to handle this ;).
It was also a little light on the content side of things. Since there's a limited amount of blocks you can place, I really would've liked to have it look like I'm a babysitter that has to quickly rearrange tables, chairs, bookcases, the fridge, etc... :).
Aside from these issues I found it to be a solid entry.
There's a flaw that may seem not important, but I would cling to it - the blocks have rounded edges. I fail to understand why, as this makes harder to see where the ball collides with a block, and it does collide with it anyway, just as if it didn't have rounded edges. The ball bounces always with an angle of 90 degrees, and physics-wise there's not really that much to see here, so why complicate things with eye-candies? :)
Other than that, it's a fine entry and I've found it surprisingly fun to play.