{"author_link":"\/author\/daz\/","author_name":"Daz","author_uid":"383","comments":[{"author_name":"Erik McClure","author_uid":"4875","time":"Aug 23, 2011 @ 1:33am","epoch":1314062880,"text":"While the game seems interesting, the missiles are almost impossible to dodge and its extremely unclear where one is going, and mistakes are punished too harshly."},{"author_name":"Daz","author_uid":"383","time":"Aug 23, 2011 @ 3:11am","epoch":1314068760,"text":"The best strategy is to go near a launcher and have it launch a missile into the wall, and you quickly run by after that. If not, the missiles also blow up on their own after about 4 seconds if you can run away that long."},{"author_name":"jonbro","author_uid":"1187","time":"Aug 24, 2011 @ 9:22pm","epoch":1314220620,"text":"this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?)\r<br\/>\r<br\/>Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not."},{"author_name":"wally2069","author_uid":"5461","time":"Aug 25, 2011 @ 5:56pm","epoch":1314294660,"text":"The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop. \r<br\/>\r<br\/>The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it."},{"author_name":"ExciteMike","author_uid":"935","time":"Aug 29, 2011 @ 10:59pm","epoch":1314658440,"text":"Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think."},{"author_name":"Shigor","author_uid":"5242","time":"Aug 30, 2011 @ 8:30pm","epoch":1314735900,"text":"With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.\r<br\/>Graphics looked nice, but I really disliked the audio."}],"images":["ld21\/383-1ce629906c37f239262a941e7f26b8c0.jpg"],"links":[{"url":"http:\/\/pwna.net\/wp-content\/uploads\/2011\/08\/Crystal-Conduit.zip","text":"Windows"},{"url":"http:\/\/pwna.net\/wp-content\/uploads\/2011\/08\/Crystal-Conduit-Source.zip","text":"Source"}],"metadata":{"g_key":"32836","g_author":"383","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32866","g_title":"Crystal Conduit","g_status":"UCHK1","g_place":"290","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/383-shot0.png-eq-900-500.jpg"],"text":"Crystal Conduit\r\n\r\nLudum Dare 21 Entry (Aug 2011)\r\n\r\nCONTROLS:\r\nWASD or Arrow keys to move.\r\nAvoid getting hit by stuff, collect the keys and find the exit.\r\n\r\nThe source code for this project is available. That code and\r\nall graphics, music, and sound effects may be considered\r\nin the public domain.\r\n\r\nCreated by Matt Shaffer\r\nhtt:\/\/matt-shaffer.com\r\nhttp:\/\/pwna.net\r\n\r\nMade possible by the following free software:\r\nGIMP - image editing\r\nLMMS - music\r\nSFXR - sounds\r\nENIGMA with LateralGM - game creation\r\n\r\nUtilizes OpenGL and OpenAL\r\n\r\nhttp:\/\/gimp.org, http:\/\/lmms.sf.net, http:\/\/drpetter.se\r\nhttp:\/\/enigma-dev.org, http:\/\/lateralgm.org<\/p>","title":"Crystal Conduit"}