{"author_link":"\/author\/papercutdoom\/","author_name":"PaperCutDoom","author_uid":"4069","comments":[{"author_name":"PaperCutDoom","author_uid":"4069","time":"Aug 22, 2011 @ 8:39am","epoch":1314002040,"text":"UPDATE: Game is exactly the same, but I changed the content system to make adding content much easier."},{"author_name":"tgijsola","author_uid":"5391","time":"Aug 24, 2011 @ 2:45am","epoch":1314153600,"text":"Couldn't quite figure out how to control the rovers... cool game otherwise!"},{"author_name":"PaperCutDoom","author_uid":"4069","time":"Aug 24, 2011 @ 4:12am","epoch":1314158820,"text":"Oh, I apologize for not making that clearer in the help menu. I probably should've made them left click to select. But anyways, it's right click to select a rover, then right click again to move it around. Also all the buttons and inventory are right click, so right click the use button to use the rover's item\/weapon. Inventory is Drag 'n' drop with the right mouse button as well."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 26, 2011 @ 11:04am","epoch":1314356340,"text":"Nice little escape shmup. Can be a little unforgiving when guards start shooting right after you notice them. Collisions are a bit wonky. Crashed when I tried moving inventory."},{"author_name":"PaperCutDoom","author_uid":"4069","time":"Aug 26, 2011 @ 4:41pm","epoch":1314376560,"text":"Thanks for the constructive criticisms =), I fixed the inventory crash, I didn't upload it yet, I have to go to school in a few minutes. And yeah, I didn't want to spend too much time fiddling with the collisions during the compo. The AI definitely needs work hahaha."},{"author_name":"summaky","author_uid":"1885","time":"Sep 3, 2011 @ 11:48pm","epoch":1315093380,"text":"I can't play with &quot;HiDef&quot; profile :'("},{"author_name":"summaky","author_uid":"1885","time":"Sep 3, 2011 @ 11:53pm","epoch":1315093680,"text":"Oops, disregard my previous comment; wrong tab.  This game is good, but too hard for me."},{"author_name":"tcstyle","author_uid":"4834","time":"Sep 12, 2011 @ 5:35pm","epoch":1315848600,"text":"Bulett Hell! I really sucked at this. The music is nice, the weapon sound rather annoying."}],"images":["ld21\/4069-b64dce77ac24e00cb08c9ca06d7d05fe.jpg","ld21\/4069-4e44ebb92027fed6ac786232499f67cd.jpg","ld21\/4069-44b14b7a93bb7b6477da4431ad806e05.jpg","ld21\/4069-fbea0eb50fe670eb8bf8197156785766.jpg","ld21\/4069-c663b35a251fcbcff322c0bc9cf9872a.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/17256312\/ImpossibleEscape.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/17256312\/ImpossibleEscapePost.zip","text":"Windows (after compo)"},{"url":"http:\/\/dl.dropbox.com\/u\/17256312\/ImpossibleEscapeSource.zip","text":"Source"}],"metadata":{"g_key":"32846","g_author":"4069","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32876","g_title":"Impossible Escape","g_status":"UCHK1","g_place":"227","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4069-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4069-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4069-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4069-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4069-shot4.png-eq-900-500.jpg"],"text":"Finally, after 28 and a half hours of game development (I mean 28 and a half hours of straight work), I am proud to present my creation :D. It is a top down shooter where your goal is to escape from a military base of an oppressive, poor government. I had lots of fun doing this and I hope all of you did too! Cheers! =)\r\n\r\nAlso, I was getting very, very tired towards the end, so a lot of my later features are hard coded rather than systematically programmed :S\r\n\r\nI really wish I had time to implement a story line, but I'm not the most creative person in the world. I implemented a dialogue system, but never ended up getting to use it :( But I will definitely build on this game!<\/p>","title":"Impossible Escape"}