Evasion by MacTuitui
Made in Java, should work on most machines. A classic game of "escape the guards, turn off the lights, run along corridors". The lighting engine is *very dirty* and works only because it rounds off floats in a weird way. Most of the time was spent on that, sadly...
Music made in 5 minutes in Ableton Live, sound effects voiced by yours truly.
Tested on linux/mac os, should work on Windows.
(EDIT: I made a complete package of the whole game in a single jar that should work if you have Java installed and if the previous package did not work)
(EDIT2: I know you need to download to play, but the game has to be seen while moving, the screenshot cannot show the greatest part of the game. So if you needed just a little bit more incentive to actually try to play the game, here it is ;) Thanks in advance!)
Music made in 5 minutes in Ableton Live, sound effects voiced by yours truly.
Tested on linux/mac os, should work on Windows.
(EDIT: I made a complete package of the whole game in a single jar that should work if you have Java installed and if the previous package did not work)
(EDIT2: I know you need to download to play, but the game has to be seen while moving, the screenshot cannot show the greatest part of the game. So if you needed just a little bit more incentive to actually try to play the game, here it is ;) Thanks in advance!)
| Java Build (all platforms) | http://alexisandre.com/games/Evasion/evasion.zip |
| Jar (Packed executable) | http://alexisandre.com/games/Evasion/Evasion.jar |
| Source | http://alexisandre.com/games/Evasion/evasion-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5189 |
Ratings
| Coolness | 13% | 33 |
| Overall | 3.25 | 125 |
| Audio | 3.00 | 100 |
| Community | 3.25 | 81 |
| Fun | 3.25 | 85 |
| Graphics | 2.10 | 392 |
| Humor | 1.73 | 286 |
| Innovation | 3.35 | 117 |
| Theme | 3.45 | 110 |
Cool mechanics, although one thing I noticed was that you can't tell what you can see when the light's shining on the same place. Take your screenshot, for example--the faint gray is what the player can see, but you can't tell that you can't see around the corner into the room with the light in it.
It's a cool game, though. The simple mechanics are fun, once you get used to them.
Reminds me a bit of the game 'Frozen Synapse,' but more stealth-y.
Good concept, simple implementation. Neat lightning. Lacks detail and graphics.
Sadly java2D does not like blending at all... If I were to continue this, I'll use OpenGL to get a lot of fancy effects for free!
@Shigor I wanted to implement fields of view for the hero and the guards, but that would require blending, and java2D does not like it. As I said before, with a small bit of OpenGL, everything would have been possible! I'll definitely implement FOVs if I were to continue this. Thanks for feedback btw!