Meta Abstract Room Escape by foobaz
Six room escape games in one! Help a player playing a room escape game escape rooms in a game.
In case the files go down, you can download the game and source to play locally
http://www.filesavr.com/7VKEG86P0WSBU2X
(Open room.swf in any browser with Flash.)
Thanks to oldtopman for the hosting the files.
In case the files go down, you can download the game and source to play locally
http://www.filesavr.com/7VKEG86P0WSBU2X
(Open room.swf in any browser with Flash.)
Thanks to oldtopman for the hosting the files.
Ratings
| Coolness | 14% | 26 |
| Overall | 2.92 | 227 |
| Audio | 2.79 | 128 |
| Community | 1.67 | 432 |
| Fun | 2.84 | 194 |
| Graphics | 2.00 | 400 |
| Humor | 2.94 | 62 |
| Innovation | 3.60 | 66 |
| Theme | 2.96 | 248 |
Meta Abstract Room Escape
Shortcut keys:
R - Reset
W/Up arrow - Scroll up
S/Down arrow - Scroll down
A/Left arrow - Scroll left
D/Right arrow - Scroll right
Mouse:
Click things.
Move to the border of the play area to scroll.
You can also drag and drop but it is not useful yet.
Known issues:
Time travel not implemented yet.
There are only 5 levels.
Made with:
haXe
sfxr
Otomata
Drumcircle (sort of)
sox
mtPaint
@quickfingers: Mouse scrolling was the last feature added so it wasn't fully tested against annoyance. I think I will make it optionally disablable.
@Shigor: I hadn't thought about it that way, but now that you mention it, it probably also looks like a lot of other things.
@Milo: Glad the last level was interesting. I can actually mirror the puzzle and put a copy at the end to make it harder (but then you can just start from the midpoint). But this gives me an idea: I could design symmetric (from the start and end perspective) puzzles.
@Andrew: Thanks! That's definitely what I was aiming for.
I certainly did not expect that. Changes to the rules could lead to automated theorem proving? Or in this case, manual automated theorem proving, or you know, just finding proofs.
Frustrating auto-scrolling though. Cheers
Good work, lovely music!