Dude Running From an Explosion by naxum
http://jakexyz.com/ld21/
Everything is at the site. If it doesn't work on a non-Windows computer, I'll try switching up the natives!
Resources Used:
LWJGL
Slick
sfxr
Everything is at the site. If it doesn't work on a non-Windows computer, I'll try switching up the natives!
Resources Used:
LWJGL
Slick
sfxr
| Windows | http://jakexyz.com/ld21/ |
| Web | http://jakexyz.com/ld21/ |
| Source | http://jakexyz.com/ld21/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4057 |
Ratings
| Coolness | 1% | 311 |
| Overall | 2.79 | 275 |
| Audio | 2.00 | 271 |
| Fun | 2.64 | 254 |
| Graphics | 2.71 | 249 |
| Humor | 1.38 | 374 |
| Innovation | 2.00 | 415 |
| Theme | 3.00 | 230 |
Theme: While it fits the theme, there are so many games in this contest exactly like this one, and you may as well be entering for the Advancing Wall of Doom LD.
Graphics: Basic, but they work. I commend you for not using a square character.
Audio: Same as above: It works, but could be better.
Fun: Pretty frustrating to play. There were little things like disappearing platforms disappearing too quickly to actually run across, and disappearing platforms not disappearing when on a ladder, which usually ended in a swift, unfair death. I'm sure these would probably be sorted out if you had another 24 hours, or a play-testing group before release, but I'm here to judge the game you submitted.
Overall: Kinda-imaginative, kinda working, but definitely flawed. It's good as is, but tinker with different elements and I'm sure you can make a better game.
Innovation: Your basic run-and jump. I liked the addition of the ability to block bullets.
Theme: While it fits the theme, there are so many games in this contest exactly like this one, and you may as well be entering for the Advancing Wall of Doom LD.
Graphics: Basic, but they work. I commend you for not using a square character.
Audio: Same as above: It works, but could be better.
Fun: Pretty frustrating to play. There were little things like disappearing platforms disappearing too quickly to actually run across, and disappearing platforms not disappearing when on a ladder, which usually ended in a swift, unfair death. I'm sure these would probably be sorted out if you had another 24 hours, or a play-testing group before release, but I'm here to judge the game you submitted.
Overall: Kinda-imaginative, kinda working, but definitely flawed. It's good as is, but tinker with different elements and I'm sure you can make a better game.
Randomly generated levels occasionally create silly inescapable scenarios.
Not bad.
Other than that, nice style and solid gameplay.