My first game, barely finished it and of questionable fun-ness. Arrow keys to move, up to jump, down to crouch. You can hide behind rocks and bushes. Your aura has 5 energy points. Ghasts will wander until they see you, at which point they'll come after you. If a Ghast touches you, it will deplete 1 energy point and then fly away. If your energy is depleted, you lose. The goal is to make it to the fairy mushrooms at the end of the level.
I agree :) Unfortunately I just got it all working right before the deadline, so I didn't have a chance to fix a lot of the small things that are really important for user experience. There are many things I plan on fixing over the next week, including having an energy bar, and a different animation for when the ghasts are fleeing so you know when you can run by them.
I seemed to just die at random (assuming that's what teleporting back to start is), regardless of nearby ghasts. That made hiding seem very ineffective. I did eventually get some shrooms though! I like stealth games, you should make this one work as advertised.
Thanks for your comments! I'm hunkering down tonight to fix the problems you've mentioned, specifically making it much more clear how much energy you have, and when a ghast hits you.
I'll let you know when it's more playable!
@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.
@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.
@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.
Really short, but sweet graphics nonetheless! I found it a bit confusing that getting to the mushrooms and getting killed mostly ended up giving the same result. But anyway, cool first game, congrats !
Sometimes I died without even having ghasts near.
Nothing like getting mushrooms at the end of a hard level's work.
Grats on clearing the LD48! :)
It's a bit short, but congrats on getting something that works.
I'll let you know when it's more playable!
@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.
@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.
@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.
However the random dying is annoying, I never made it to the mushrooms, always suddenly died before.