Grave Robbers by adamatomic
Made with Flixel v2.52 dev branch, mostly on Saturday. Stretching the theme, I'm certain, but it reminded me of Indiana Jones-type characters, who enter places alone, in order to take things, even though it's dangerous. Inspired by Petri Purho, Bennett Foddy, Derek Yu, and the tower defense genre.
| Web | http://adamatomic.com/graverobbers/ |
| Source | https://github.com/adamatomic/GraveRobbers |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4463 |
Ratings
| Coolness | 0% | 243 |
| Overall | 3.52 | 37 |
| Audio | 1.41 | 247 |
| Community | 2.03 | 223 |
| Fun | 3.54 | 34 |
| Graphics | 3.50 | 64 |
| Humor | 2.95 | 69 |
| Innovation | 4.23 | 4 |
| Theme | 2.02 | 239 |
But; What DeadlyJoe is experiencing applies to me too.
I like the graphic style, very neat. The game itself however is a rather off-the-mill lemmings game, but with traps.
In fact it is obviously more efficient to not go alone. They only will experience huge difficulties to share the treasure. They deserved it. It was MY treasure. Nah.
Besides that, nice attempt.
The game is screaming for some sound effects and animations for the dudes to really bring it more to life, but given the dev time constraints, the graphical presentation is okay too.
I also feel that timing was too taxing and recharge was very slow. It could have been more fun if the game was more simple to play.
I don't.. know about "take this" but it definitely demonstrates the "it's dangerous to go alone" part.
I liked it and thought it was thematic enough.
Inspiring work, as always!
I could play one round, after Game Over the input didn't work anymore. It really gets tough fast.
It just misses sound effect, like nice death screams etc. ;)
also, i think this game is a good fit for touchscreen devices like ipad or playbook.