It's dangerous to take this, go alone. by pdehaan
Testing is for pansies (or people not short on time).
Sound isn't where I want it, but at least there is some.
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I should have noted this originally: The game is built using WebGL (and flash for SoundManager 2) and thus requires a modern browser that supports it. Up to date versions of Chrome and Firefox 4 are all I have been able to test it on.
As far as I know IE still has no support for WebGL. Safari/Webkit should work in Snow Leopard (OSX), but I haven't verified this.
Sound isn't where I want it, but at least there is some.
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I should have noted this originally: The game is built using WebGL (and flash for SoundManager 2) and thus requires a modern browser that supports it. Up to date versions of Chrome and Firefox 4 are all I have been able to test it on.
As far as I know IE still has no support for WebGL. Safari/Webkit should work in Snow Leopard (OSX), but I haven't verified this.
| Web (requires webgl support) | http://pdehaan.com/ld20/game/ |
| Source | https://github.com/pdehn/ld20-final |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4036 |
Ratings
| Coolness | 0% | 243 |
| Overall | 2.82 | 163 |
| Audio | 2.47 | 131 |
| Community | 2.63 | 149 |
| Fun | 2.82 | 145 |
| Graphics | 3.17 | 103 |
| Humor | 2.60 | 121 |
| Innovation | 2.69 | 182 |
| Theme | 2.00 | 240 |
I'm really pretty impressed with the graphics; for one thing it was 3D in my browser without Unity and for another you have a really clear and cohesive visual style. I suppose it could be flashier, but while I was playing I never felt like it would make anything more fun.
Also: Bonus points for having controls on-screen at all times. Would have been unplayable without that.
Gratz on finishing.
The acceleration in space bugged me bit, but I think it was mostly a question of getting used to it.
Really I think the only real issue was the lack of time to make better sounds, models an testing - I've nothing really specific to suggest :)
I was very annoyed by the fact that the enemies spawned randomly and just started following me no matter where I were. To me it was quite frustrating not to have control over when I'd encounter enemies and I never managed to collect more than one or two packages.
I really love the idea of gravity wells. I'd like to see the enemies affected by the gravity as well, so that you could trap them for a while or something like that.