Resurgon Futuron by DrPetter
Control your ship with the arrow keys. Collect blue particles and avoid empty areas (don't visit the same spot twice!)
Unfortunately I wasted time and didn't manage to complete all images for the intro sequence. Maybe I'll add some content for the jam, or later.
Unfortunately I wasted time and didn't manage to complete all images for the intro sequence. Maybe I'll add some content for the jam, or later.
| Windows | http://drpetter.se/files/drpetter-ld20.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=10 |
Ratings
| Coolness | 9% | 67 |
| Overall | 3.52 | 37 |
| Audio | 1.53 | 231 |
| Community | 3.13 | 75 |
| Fun | 3.61 | 29 |
| Graphics | 3.87 | 30 |
| Humor | 1.80 | 248 |
| Innovation | 4.35 | 2 |
| Theme | 2.57 | 170 |
The controls were good and the circles helped a lot for knowing when you were leaving the sphere.
A little hard to get a grip on the perspective, it "flipped" on me a few times and it felt like the controls got inverted. :P
Depth perception is a problem. I recommend lighting up particles near the ship, as if they were illuminated by the ship's thrusters, and likewise having some kind of shadow on the surface which indicates how close you are to it.
The game encourages tedious, safe strategies because the levels are so demanding (you need to collect a very high percentage of the blue particles; maybe reduce this) and unforgiving (you die very easily, and can lose a minute or two's worth of effort). All levels except level 2 are vulnerable to a single degenerate strategy - repeatedly flying parallel lines (in level 4, down the vertical axis, and in levels 3 and 4, looping around outside the sphere until a path is safe and free). Level 2 was far more fun because it was shorter (so risks were more acceptable) and forced you to really engage with the controls.
The screenshot doesn't really do it justice. Must be played to be appreciated!
Thanks for making this.
It's quite beautiful in its simplicity.
Despite many tries, I couldn't even pass the first level. (And I just spent three years doing spherical integrals [not that that means anything].) I don't think I can add anything that Randomnine hasn't already said (good analysis, that).
Would have been nice to be able to see the other levels. I hope you make an enhanced version incorporating some of the suggestions here.
I agree with the general notion that it's very difficult to place yourself within the sphere. Notably I think it's because of a lack of actual depth in the game view. Adding something akin to a minimap to show how deep you're into the sphere would suffice, I think.
Excellent :)
I loved it.
It reminded me of Descent on the PC.
The graphics are very nice like this.. however I think it might help if the camera was *a lot* closer to the vehicle..
I am pretty addicted to this.
*spoiler*
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.
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I completed two stages.. then got killed by the ionization trail or whatever it's called...
Also, I actually kinda liked the work in progress graphics better than the final ones. In the youtube video I could understand the depth pretty well. I think that the purple line trail was easier to understand than de red dots trail. Plus the more separated and bigger stars in the video helped to know where you were placed. Or at least that's the sensation the youtube video gave me.
But seriously, really cool!