Bloboy's journey by Sempai
The adventure of Bloboy, a little blob... and is also a family story...
move: right and left
jump : up
F1: put flask "one" on the "hand"
F2: put flask "two" on the "hand"
use flask : enter (if a flask is on the "hand")
use item on the floor: space
move: right and left
jump : up
F1: put flask "one" on the "hand"
F2: put flask "two" on the "hand"
use flask : enter (if a flask is on the "hand")
use item on the floor: space
Ratings
| Coolness | 9% | 67 |
| Overall | 2.43 | 219 |
| Audio | 1.80 | 200 |
| Community | 2.00 | 224 |
| Fun | 2.43 | 188 |
| Graphics | 2.50 | 211 |
| Humor | 2.50 | 131 |
| Innovation | 3.00 | 139 |
| Theme | 2.63 | 160 |
./main
bash: ./main: cannot execute binary file
zzorn: I made a binary package for 32 bits now :
http://dl.dropbox.com/u/17173415/Bloboy_32.tar.gz
I really liked the mechanics with the bottles - having a large array of combinations could offer a very deep puzzle concept (varying colour combinations as solutions for the same problem).
Maybe the jump mechanics were just off (not a problem), but I got the feeling that you were trying something interesting with how the jumps worked as well. I did get "stuck" mid-jump at times, though, so I'd only start dropping down instead of moving left or right. Minor details.
The real two issues was the lack of a recent checkpoint or restart function. I messed up the purple colour combination and was forced to restart the game :-/ The other point was the control scheme. Space for activating items, enter for activating bottle (to the left of the control keys) and numpad 1/2 on the right makes it exceedingly difficult to get intuitively into the game. I'd suggest you put all functional keys to one side of the directional keys for best effect :)
All-in-all, however, I'd love to see this concept move forwards. There's definitely some sort of precious mineral hidden in this thing.
Journey's BloboyJourney's Bloboy will have a life post-LD.
Your comments boosted me. Thanks.
The new keys for the flasks are F1 and F2.
An easily accessible binary distribution of some sort is really essential to getting rated, pity - your game sounded interesting...