N3: Name Not Needed by nutink

[raw]
made by nutink for LD20 (COMPO)
Hello, Nut Ink here, this is my second submission to the LD competitions. I made a game back in LD 17, and I was finally able to make a game in time to submit, although at the cost of my sanity for one weekend. I had fun though, and I hope you do enjoying a little game I made based on the theme. Enjoy it, or don't, just know that... Its always dangerous to go alone.

Edit: And for anyone wishing to look at the source code, it is in the download file. It requires Game Editor to open, which can be obtained at game-editor.com

Ratings

Coolness 1% 204
Overall 2.64 181
Audio 2.38 149
Community 1.25 287
Fun 2.86 139
Graphics 2.41 220
Humor 2.25 173
Innovation 2.27 233
Theme 2.73 139

Feedback

Gobo
02. May 2011 · 20:24 UTC
The ship felt a little slow. I didn't manage to kill all of the enemies because I couldn't move fast enough to kill them as they went down the screen. Apart from that, it was a very polished game. Very retro.
athanazio
03. May 2011 · 01:56 UTC
only mac and web for me sorry :(
Cybs
03. May 2011 · 16:55 UTC
I had fun playing.. got to the boss and had him cracked and then died.. Maybe ill try again later to kill him... so.. very close.. The text reminded me of the start of star wars. Was that your plan?
Orangy Tang
03. May 2011 · 17:20 UTC
Movement was a touch slow but lots of things to dodge and I liked how the items you picked up were embedded in the text.

Got bored after a while though - does it actually end? Could do with a bit more variety in terms of powerups and enemies.

Also liked how asteroids could destroy enemies as well as your own ship. :)
thristhart
04. May 2011 · 01:17 UTC
Innovation: I've never seen a space shmup with ammo as a concern, so that's new to me. Points to innovation for that.

Fun: Got boring after a while, doesn't seem to get any more interesting after a point. Previous commenter mentions a boss, but I never got there I guess.

Theme: Kinda forced in there. It's a space shooter, but occasionally a mysterious narrator power gives you stuff?

Graphics: Not beautiful, but elegant in a way. Functional.

Audio: None that I remember. N/A.

Humor: None that I remember. N/A.

Overall: Decent fun for a short while.

Community: Ooph, nothing. 1/5 for an empty journal. Next LD, participate in the community while you make the game! It'll pay off, even without a community rating.
Danik
04. May 2011 · 21:15 UTC
Lots of powerups and enemies. Graphics are OK, and controls a little sluggish, but overall good job!
Dark Acre Jack
05. May 2011 · 18:06 UTC
A lot of thought went into this.

Decent progression and a fairly solid platform for further development.

I'd make the enemy bullets indestructible though, that would immediately make it more challenging.

Good work!
🎤 nutink
06. May 2011 · 00:49 UTC
I actually tried it with indestructible bullets, but found it got very annoying very quickly, since you essentially had an unavoidable bullet wall at points. Still, thank you all for playing my game! :D
elbowroom
06. May 2011 · 09:55 UTC
This is an interesting take on the theme. I like the way the narrator gives you stuff. I like the simplistic graphics.
shiftingParadigms
08. May 2011 · 01:57 UTC
Nice little top down shooter. A bit too long for me personally.
SonnyBone
12. May 2011 · 17:39 UTC
Not very innovative, of course... but it's still solid. It could use some extra powerups and enemies that actually provide a challenge. I did dig the little star constellations in deep space, though!
mwest
14. May 2011 · 18:23 UTC
Nicely done, obviously not very innovative (then again my long-term game project I'm working on is also a vertical shooter), but I kinda enjoyed it! Keep up the good work!
Dan C
22. May 2011 · 17:49 UTC
I liked the idea of adding weapons to your ship and then losing them when they run out of ammo.

The game seemed to get easier as it progressed, which made it a bit boring. I stopped playing after a couple of minutes but felt like I could have kept going forever.
Hempuli
23. May 2011 · 09:16 UTC
Interesting idea, but as others have said, not all too innovative. Fun for a moment.