{"author_link":"\/author\/pjpdev\/","author_name":"PJ Pretorius","author_uid":"1877","comments":[{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 2, 2011 @ 2:44pm","epoch":1304347140,"text":"Everybody loves a decent platformer.\r<br\/>\r<br\/>Good potential here, nice execution.  Got to 'the end'. ;)\r<br\/>\r<br\/>Congrats on clearing the LD48!"},{"author_name":"ladron","author_uid":"3184","time":"May 2, 2011 @ 4:41pm","epoch":1304354160,"text":"Good weekend effort! The physics was a little &quot;floaty&quot; for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?"},{"author_name":"ladron","author_uid":"3184","time":"May 2, 2011 @ 4:42pm","epoch":1304354220,"text":"Oh, and one more thing - I think using x &amp; z instead of x and space would feel more natural."},{"author_name":"athanazio","author_uid":"825","time":"May 3, 2011 @ 2:26am","epoch":1304389260,"text":"hey lost soul ! nice graphics :)"},{"author_name":"Neilo","author_uid":"1154","time":"May 4, 2011 @ 8:56am","epoch":1304499060,"text":"Had to restart a few times, not sure why but the last level end didn't seem to work for me the first 2 times even though I collected the keys (bug?). Did get it in the end though! Agree with ladron on the physics, but you can spend a lot of time tweaking that sorta thing ;-) Good work finishing up!"},{"author_name":"Winterblood","author_uid":"4051","time":"May 4, 2011 @ 12:36pm","epoch":1304512260,"text":"Physics needs tweaking, and it'd be nice if the baddies reacted to taking a hit. A little polish and you've got a solid little platformer!"},{"author_name":"PJ Pretorius","author_uid":"1877","time":"May 4, 2011 @ 3:19pm","epoch":1304522040,"text":"Thanks for the comments. @Nello indeed there is a bug, I forgot to reset the key count when levels change. But you can kill yourself by pressing F2, then the key count will be reset again."},{"author_name":"PJ Pretorius","author_uid":"1877","time":"May 4, 2011 @ 3:20pm","epoch":1304522100,"text":"Although doing so is counter-productive... -_-"},{"author_name":"elbowroom","author_uid":"3590","time":"May 9, 2011 @ 6:59am","epoch":1304924040,"text":"Nice work, could use some polish. The base graphics and level desing are interesting."},{"author_name":"mwest","author_uid":"24","time":"May 21, 2011 @ 3:43pm","epoch":1305992280,"text":"Nice work - well done on finishing!\r<br\/>\r<br\/>I thought the characters and items looked quite good and the movement physics while not great are not *that* bad - I've felt a *LOT* worse these last 3 weeks :P!"},{"author_name":"Tom 7","author_uid":"1984","time":"May 21, 2011 @ 6:04pm","epoch":1306000740,"text":"When I stand on the blue line did I win? :) A short, easy platformer. My favorite part was the robot graphics!"},{"author_name":"PJ Pretorius","author_uid":"1877","time":"May 21, 2011 @ 11:47pm","epoch":1306021320,"text":"@Tom 7 Yep you won... It should've showed you a message, but a little bug crept into my code &gt;_&lt;"}],"images":["ld20\/1877-43190aa7bc975a907362b0ebf6c0c823.jpg"],"links":[{"url":"http:\/\/www.pjpdev.co.za\/?page_id=39","text":"Web"},{"url":"http:\/\/www.pjpdev.co.za\/svnbrowse\/dl.php?repname=Ludum+Dare+20&amp;path=%2Fcavebot%2F&amp;isdir=1&amp;rev=8&amp;peg=8","text":"Source"}],"metadata":{"g_key":"32954","g_author":"1877","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"32984","g_title":"CaveBot","g_status":"UCHK1","g_place":"267","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/1877-shot0.png-eq-900-500.jpg"],"text":"It misses mostly sound effects, and has only two levels. This game was attempt to for this LD, the first idea was a bit too big.<\/p>","title":"CaveBot"}