Hammerspace by Marco Jonkers
Made in Java. You'll need a Java Runtime Environment (JRE) or Java Developer Kit (JDK) to run it.
Known bug: Collision detection isn't always accurate - the player often doesn't get damage.
[EDIT] A fixed version without the collision bug (and some extra firing keys) is available at http://dl.dropbox.com/u/20089037/web/ld20/fixed/
Known bug: Collision detection isn't always accurate - the player often doesn't get damage.
[EDIT] A fixed version without the collision bug (and some extra firing keys) is available at http://dl.dropbox.com/u/20089037/web/ld20/fixed/
Ratings
| Coolness | 0% | 243 |
| Overall | 2.64 | 181 |
| Audio | 2.24 | 165 |
| Community | 1.70 | 265 |
| Fun | 2.91 | 130 |
| Graphics | 2.68 | 189 |
| Humor | 2.18 | 181 |
| Innovation | 2.23 | 237 |
| Theme | 2.36 | 203 |
Reminds me of PhobiaII
Wishing for more weapon upgrades (I only ever got the axe?), but the foundation here is solid. Also allow for some pause time to show the player the final score, mine always passed by because I was mashing fire.
Good work!
The only weapons are the stone, the axe, and the chainsaw. To get the chainsaw, you need to be holding the stone (with a full bar), and then to collect 2 powerups in rapid succession.
I didn't have a lot of time to experiment with this weapon cooldown system, but it works. Now that I think of it, I could implement a second powerup that doesn't cool down (like the first few powerups). But this game is finished, perhaps I'll use the idea in a new game.
Thanks for all the comments!
My first idea for this LD was to make a Gauntlet tribute (had to abort due to lack of art skills), throwing axes at ghosts reminded me of that :P...