Hammerspace by Marco Jonkers

[raw]
made by Marco Jonkers for LD20 (COMPO)
Made in Java. You'll need a Java Runtime Environment (JRE) or Java Developer Kit (JDK) to run it.

Known bug: Collision detection isn't always accurate - the player often doesn't get damage.

[EDIT] A fixed version without the collision bug (and some extra firing keys) is available at http://dl.dropbox.com/u/20089037/web/ld20/fixed/

Ratings

Coolness 0% 243
Overall 2.64 181
Audio 2.24 165
Community 1.70 265
Fun 2.91 130
Graphics 2.68 189
Humor 2.18 181
Innovation 2.23 237
Theme 2.36 203

Feedback

Little Angel
04. May 2011 · 09:04 UTC
Nice simple game! No major glitches! Yay!
JoJo_2nd
04. May 2011 · 20:20 UTC
Heh, more games need throwable chainsaws
PsySal
05. May 2011 · 06:03 UTC
Cute game, quite enjoyable. I like that the story is based around the infinite ammo bag, which is never really explained in the context of games. Truly that must be the most magic item of all! =)
elbowroom
06. May 2011 · 08:53 UTC
Pretty cool game, very simple and fun.
Reminds me of PhobiaII
Dark Acre Jack
06. May 2011 · 22:27 UTC
Always in for some Smash TV-a-likes.

Wishing for more weapon upgrades (I only ever got the axe?), but the foundation here is solid. Also allow for some pause time to show the player the final score, mine always passed by because I was mashing fire.

Good work!
Endurion
07. May 2011 · 14:42 UTC
Solid little game. Nice idea with the infinite ammo bag. Can't have enough of those! I never got anything but the axe as powerup?
🎤 Marco Jonkers
07. May 2011 · 19:52 UTC
Hello everyone!

The only weapons are the stone, the axe, and the chainsaw. To get the chainsaw, you need to be holding the stone (with a full bar), and then to collect 2 powerups in rapid succession.

I didn't have a lot of time to experiment with this weapon cooldown system, but it works. Now that I think of it, I could implement a second powerup that doesn't cool down (like the first few powerups). But this game is finished, perhaps I'll use the idea in a new game.

Thanks for all the comments!
Frib
10. May 2011 · 00:28 UTC
I wish you could use the mouse for aiming, but that might make things a bit easy. Nice game though.
increpare
10. May 2011 · 22:14 UTC
chainsaaaaws
matthias_zarzecki
12. May 2011 · 07:05 UTC
that's a nice mechanic. But unfortunately it's very hard, and since you can only shoot where you are going somehwat frustrating.
Kynrael
15. May 2011 · 08:42 UTC
Very fun game, loved the infinite bag idea :D
mwest
21. May 2011 · 20:54 UTC
Simple, but nice - well done!

My first idea for this LD was to make a Gauntlet tribute (had to abort due to lack of art skills), throwing axes at ghosts reminded me of that :P...
Dan C
22. May 2011 · 17:05 UTC
I like the way that the powerups encourage the player to move round the screen, instead of standing in the middle and shooting diagonally. The graphics are quite pretty. The gameplay could do with a little more variation, though.
Dan C
22. May 2011 · 17:06 UTC
Oh, I also found that I would be mashing fire and skip past the game over screen unintentionally. A simple time delay would work wonders.