It's Not Easy Being Muammar by BadgerPriest
Instructions in-game. There are several rules of the game that I think I neglected to mention in the instructions:
- You can rearrange supplies in the middle of bombing, by pressing "Unready". However, moving supplies like this will give them a temporary visibility increase, proportional to the distance moved. Spec Ops have no such movement penalty.
- Rebel sentiment goes up on a hospital bombing only if you had supplies present in the hospital at the time. (This only applies to the first two cities, because after that you're forced to put some supplies in a hospital at all times.)
Tools used: AS3 with FlashPunk, sfxr, GXSCC, Paint.NET, Photoshop, and some public domain music/photographs. I never used FlashDevelop or worked with FlashPunk until this competition started, but I have to say that I like them both. Definitely an improvement over working with Macromedia Flash.
Unlike LD19, where I was pretty much done after 24 hours, for this entry I was doing significant programming up until the last minutes. I guess part of it was because I was still learning FlashPunk, and part of it was because I was a little busy the weekend and had to take some breaks from LD. Overall, I didn't quite accomplish everything that I wanted to, but I think it turned out rather nicely.
Halfway through, I began to have second thoughts about making this game, because it might look like I'm trivializing the Libyan civil war. This game is not intended as a joke or a mockery, but as a serious (albeit light) statement about violence, diplomacy, and power. I admit that it isn't exactly politically correct, and I sincerely apologize if anybody is offended by the subject matter or tone.
- You can rearrange supplies in the middle of bombing, by pressing "Unready". However, moving supplies like this will give them a temporary visibility increase, proportional to the distance moved. Spec Ops have no such movement penalty.
- Rebel sentiment goes up on a hospital bombing only if you had supplies present in the hospital at the time. (This only applies to the first two cities, because after that you're forced to put some supplies in a hospital at all times.)
Tools used: AS3 with FlashPunk, sfxr, GXSCC, Paint.NET, Photoshop, and some public domain music/photographs. I never used FlashDevelop or worked with FlashPunk until this competition started, but I have to say that I like them both. Definitely an improvement over working with Macromedia Flash.
Unlike LD19, where I was pretty much done after 24 hours, for this entry I was doing significant programming up until the last minutes. I guess part of it was because I was still learning FlashPunk, and part of it was because I was a little busy the weekend and had to take some breaks from LD. Overall, I didn't quite accomplish everything that I wanted to, but I think it turned out rather nicely.
Halfway through, I began to have second thoughts about making this game, because it might look like I'm trivializing the Libyan civil war. This game is not intended as a joke or a mockery, but as a serious (albeit light) statement about violence, diplomacy, and power. I admit that it isn't exactly politically correct, and I sincerely apologize if anybody is offended by the subject matter or tone.
| Flash | http://www.nisnevich.com/alex/hosting/LD20.swf |
| Source | http://www.nisnevich.com/alex/hosting/LD20.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3353 |
Ratings
| Coolness | 3% | 156 |
| Overall | 2.83 | 160 |
| Audio | 3.24 | 55 |
| Community | 1.77 | 256 |
| Fun | 2.40 | 195 |
| Graphics | 2.93 | 142 |
| Humor | 2.89 | 80 |
| Innovation | 3.17 | 113 |
| Theme | 2.63 | 160 |
Nice, a timely geo-political exercise. :)
Congrats on clearing the LD48!
In response to vandriver, moving does have several effects. Moving items in the middle of bombing makes them temporarily more visible. However, moving troops regularly makes them less visible, because their visibility increases fairly rapidly if they stay in one place for a few turns.
The music was good and sfx were ok.
Agree with everybody that said the balancing was still a bit too random, but given the time constraints that would be hard to improve...