Postman Chicky! by pythong
Chicky got a new job! He wants to be a postman! So help him make all the sad mailboxes happy again! The task of a postman is no easy one! So take these....BOOTS with you!
Use LEFT/RIGHT and SPACE to control Chicky. Starting from level 3 he'll also be able to kick!
Author's notes:
Wow. Flash. Flixel. But I'm not too happy about this submission. It's the first time I worked with Flixel, (just reading the tutorial on friday), and personally, I'm not totally convinced with Flixel. I'm sure I could have done a lot more. I used to work with gosu before. Too many animations make flash slow o.O.
Also, in the beginning, after hearing the theme, I wanted to add a LOT more items :< (if you take a look at the source, you'll see some). Bubblegum! A Super Soaker! And the construction manual for an IKEA Billy shelf! (all scrapped)
Oh yeah, and I had a lot of problems with the graphics. In the end, I made all with Paint++ instead of PhotoShop :O
I included 9 levels. Have fun!
Use LEFT/RIGHT and SPACE to control Chicky. Starting from level 3 he'll also be able to kick!
Author's notes:
Wow. Flash. Flixel. But I'm not too happy about this submission. It's the first time I worked with Flixel, (just reading the tutorial on friday), and personally, I'm not totally convinced with Flixel. I'm sure I could have done a lot more. I used to work with gosu before. Too many animations make flash slow o.O.
Also, in the beginning, after hearing the theme, I wanted to add a LOT more items :< (if you take a look at the source, you'll see some). Bubblegum! A Super Soaker! And the construction manual for an IKEA Billy shelf! (all scrapped)
Oh yeah, and I had a lot of problems with the graphics. In the end, I made all with Paint++ instead of PhotoShop :O
I included 9 levels. Have fun!
Ratings
| Coolness | 6% | 103 |
| Overall | 2.64 | 181 |
| Audio | 3.00 | 68 |
| Community | 3.70 | 21 |
| Fun | 2.61 | 171 |
| Graphics | 3.07 | 116 |
| Humor | 2.92 | 73 |
| Innovation | 2.07 | 251 |
| Theme | 2.52 | 176 |
Lots of levels (laser dogs!) and a bit of action. However the collision is really unforgiving. Also, you should not have white shots in front of a bright background!
I would have liked to see some small death animation. Anything more than a few frames would have made all the restarting punishing, but with nothing at all it gets disorienting. I would have liked all the small dogs and the owl(?) bullets to have gone faster so that I wouldn't have to sit around waiting for them. I would have liked to have Jump on the up arrow, since holding space and Y isn't the most comfortable keyboard position. I would have liked to have all the enemy positions and timing reset when you die so as you try a part many times you could memorize the timing and do it by muscle memory. I would have liked to see the level design have less jumps that are just one tile out of reach and do a little more to lead you to where the mailboxes are so you don't get lost.
For all my issues, though, a very good effort for 48 hours! You built an impressively large amount of content for the time.
Less enemies and maybe a central checkpoint would decrease my rage-quit-factor immensly :-)
Oh yeah, the first level was the hardest with the stupid doggy.