c by Karethoth
It's short and it's not pretty.
But instead of the player taking something, the player gets taken (and used).
If any problems are encountered with the windows binary or sources, feel free to send me an email to karethoth@gmail.com.
Source can be found at http://github.com/Karethoth/LudumDare20
But instead of the player taking something, the player gets taken (and used).
If any problems are encountered with the windows binary or sources, feel free to send me an email to karethoth@gmail.com.
Source can be found at http://github.com/Karethoth/LudumDare20
Ratings
| Coolness | 0% | 243 |
| Overall | 2.50 | 205 |
| Audio | 1.67 | 215 |
| Community | 2.00 | 224 |
| Fun | 2.17 | 232 |
| Graphics | 1.67 | 280 |
| Humor | 2.78 | 97 |
| Innovation | 2.58 | 195 |
| Theme | 3.17 | 74 |
If I'm not wrong, you can use "-static-libgcc" as a flag to gcc to avoid that dependence.
I got the source from github and added "-static" as a parameter to the linker in "Makefile.mingw" and got it running (However, as I didn't had pdcurses libs around I linked it against ncurses and ran it from cygwin).
Poor player, the prince is pretty good at running away, its useless even as an human shield.
Damn, and I'm a sucker for rogue likes.
Okay, if you kill the monsters, the prince gets complimented by his father. lol.. I guess it's very thematic. Interesting short game.
I haven't seen this behavior in roguelikes..
I mean where you protect someone(unless it's a pet), I think it is a cool concept.
No, there's no special buttons.
The Prince can't fight at all because he's such a coward. So the player has to slay all monsters. Prince is quite weak so, he won't endure many hits. That's why the player has to use the surroundings to take the advance of the stupid AI. I'll fix the dll problem soon. I don't have a second computer running windows to test the zip, but I'll try to do something about it.
Thanks for enduring me and my 'game'!
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