Dangerous II by SMSadventure

[raw]
made by SMSadventure for LD20 (COMPO)
Very short game made with Inform.

Ratings

Coolness 0% 243
Overall 2.59 193
Audio 1.28 274
Community 1.89 239
Fun 2.51 180
Graphics 1.62 283
Humor 3.66 19
Innovation 2.38 219
Theme 3.73 19

Feedback

deepnight
30. Apr 2011 · 03:49 UTC
You're the really first one :) Woot !
Redbone
30. Apr 2011 · 04:05 UTC
That was amazing.
Rikkard
30. Apr 2011 · 04:14 UTC
This is the best.
ThatSnail
30. Apr 2011 · 04:19 UTC
Ahah! Very clever.
KermAmrek
30. Apr 2011 · 05:14 UTC
I was gripped the moment I entered the red blobby cave.
The detail environment captivated me, I was so enthralled in the adventure that I did not notice that I was playing until 12, endlessly grinding quests in the detailed world. When finally given the chance, I decided to embark on my own to find a whole new depth of gameplay to await me.
Easy 5/5.
Jigxor
30. Apr 2011 · 07:11 UTC
I lol'd. Nice game!
j0n
30. Apr 2011 · 12:23 UTC
Excellent.
Willywonka
30. Apr 2011 · 13:11 UTC
That was amazing :D
TellusE
30. Apr 2011 · 19:45 UTC
Teary-eyed, still chuckling... I didn't even see the punchline coming.

Beautiful!
tnelsond
01. May 2011 · 01:56 UTC
Why can't I "use this"?
Razen
01. May 2011 · 08:49 UTC
Ha! I feel enlightened ...
Xedfire
01. May 2011 · 16:06 UTC
This has got to be the best game ever! Well, at least the funniest :D
SonnyBone
02. May 2011 · 04:33 UTC
Uh.

LOL
Yezu
02. May 2011 · 16:05 UTC
AWESOME :P
Daniel X. Moore
02. May 2011 · 18:19 UTC
Wins in humor per hour spent (both playing and development).
alexlarioza
02. May 2011 · 20:06 UTC
Short and straight to the point! I wasn't aware that you could export inform to flash. I'll have to look into that. ;]
tove
02. May 2011 · 22:24 UTC
tnelsond: While "use" is pretty much the verb of choice in graphical adventures, it is actually a very uncommon verb in text adventures because it is so vague.

alexlarioza: Though there is at least one Flash interpreter for zcode (which is the simpler/smaller of the formats Inform can compile to), "DangerousII" is actually running in Parchment, which is JavaScript, not Flash: http://code.google.com/p/parchment/

In recent versions of Inform 7, making a webpage that uses Parchment to play your zcode game is as easy as saying "Release along with an interpreter." If you're looking at making a game that's too big to compile to zcode, a javascript glux interpreter, called Quixe, is in beta now, though it does not yet support images/sound. So yes, if you're interested in interactive fiction, there are plenty of options and you should definitely look into it!
mpc174
03. May 2011 · 06:19 UTC
Fond memories of Colossal Cave. Points for nostalgia, and for good humor.
Frib
03. May 2011 · 20:46 UTC
Heh, clever.
Dark Acre Jack
04. May 2011 · 00:32 UTC
Was I just trolled? :)
Winterblood
04. May 2011 · 13:43 UTC
Nice. Very nice.
SonnyBone
04. May 2011 · 21:14 UTC
Trolled the whole compo.
Hempuli
06. May 2011 · 11:29 UTC
Haha, fantastic concept! Some art to accompany the text could've worked.
Endurion
07. May 2011 · 08:00 UTC
Nice word play. An online highscore would make it perfect!
NateNaterson
10. May 2011 · 05:49 UTC
I have been blown away by e v e r y t h i n g oh god blood on the floor
Draknek
11. May 2011 · 16:01 UTC
Made me laugh.