Summon heroes to go home by Gornova
"It's dangeorous to go Alone! Take this!"
Old mand give yoy a wand to save the world (again), but you decided to get money instead!
So summon heroes, fight monsters, get money and buy a ticket to trip home!
Select heroes and guide them into dungeon!
- Use mouse to select heroes from bottom bar,
- Set target for heroes path,
- Every summed heroes costs mana and mana is limited.. choose carefully,
Have fun!
Old mand give yoy a wand to save the world (again), but you decided to get money instead!
So summon heroes, fight monsters, get money and buy a ticket to trip home!
Select heroes and guide them into dungeon!
- Use mouse to select heroes from bottom bar,
- Set target for heroes path,
- Every summed heroes costs mana and mana is limited.. choose carefully,
Have fun!
Ratings
| Coolness | 6% | 103 |
| Overall | 2.18 | 253 |
| Audio | 1.33 | 265 |
| Community | 2.67 | 142 |
| Fun | 1.86 | 273 |
| Graphics | 2.83 | 160 |
| Humor | 1.36 | 281 |
| Innovation | 2.50 | 205 |
| Theme | 1.86 | 254 |
Still, I like the graphics and the premise is probably better than my understanding of it. I just feel completely baffled.
Rule number 2 of Ludum dare: All game code and content must be created within the 48 hours.
Also For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use.
Congrats on completing the challenge!
First game is all about summon heroes that immediately go for treasure on center of the dungeon.
I've declared tileset usage before contest start here: http://www.ludumdare.com/compo/2011/04/29/final-declaration-and-plans-for-ld20/
First thing I need is a tutorial explain gameplay!
@Cirrial: I agree interface sucks, need major improvements and I'm working on it. First point could be have a floating panel on hero selection to see thier hit points and attack values.
@gamemakingdude : can I change my game to be on the jam?
@Grungi Ankhfire: you can select heroes and change their path
@Dark Acre Jack: thanks, like in LD19, what i need is a decente interface between player and heroes :D
It's a start for a rpg startegy style game.. it is not too hard with the current level setting but it could use better instructions and explanation of the strengths and weakness of each character.
Looks like to attack you have to make the hero walk through the monster (ie place the target behind the monster).
Looks like an interesting idea, maybe if it was clear which heroes were good against which enemies it would help and maybe adding an element of defense too perhaps?
Well done on finishing something!