There seems to be a small rendering bug with some hardware/drivers, which is seen in the tile borders. (Just setting sampling to nearest doesn't seem to be enough, apparently there should be extra texel row/column copy of the data if hw happens to sample a bit outside?)
If you experience this bug, I'd appreciate if you would describe your gfx hardware shortly in the comments (and if you have ever upgraded drivers or not).
Solid short. Restarting could happen after you get the helmet though. I thought the button opened a door instead of stupid deadly lethal lasers so I pushed up against it to my demise.
I got the "bug". I have, AFAIK, the most updated drivers for my GTX 580.
Neat. Short and to the point. Graphics and audio were nice and solid. Would have been good to see more interesting applications of the temporal mechanic. Also doors would have been appreciated in place of deadly lasers, or at least checkpoints - I died and was forced to repeat the intro sequence more times than I care to admit! :) A solid showing overall.
I enjoyed it. Also found the technical note about the sideways motion interesting, I didn't notice until I read it.
I got the "bug". I have, AFAIK, the most updated drivers for my GTX 580.
Lovely artwork, great job!