Flattened by Madball

[raw]
made by Madball for LD35 (COMPO)
Looks like you are crushed by giant metal plates. And again. And again. Your life is in danger, you better run!

WASD to move, spacebar to "shift planes".

Resetting mid-game via right click.
Source code via right click.

EDIT: fixed a saw placement. Side and top views of it didn't match.

Ratings

Coolness 45% 1350
Overall 3.44 265
Fun 3.38 288
Graphics 2.44 767
Humor 2.40 392
Innovation 3.91 72
Mood 2.72 601
Theme 3.74 215

Feedback

Aerohand
17. Apr 2016 · 23:22 UTC
rly unique idea and nice mechanics!
hope we could have more levels
HoldMeImScared
17. Apr 2016 · 23:22 UTC
I like the dimension swapping concept! Creative use of theme, nice :)
mountainstorm
18. Apr 2016 · 14:31 UTC
Great game mechanic and clever use of the theme. I found my man got stuck after a while
sirtetris
18. Apr 2016 · 14:44 UTC
Grrr ... I only found 7 secrets.

Nice game idea/mechanic and simple/clean execution. :)
WizzardMaker
18. Apr 2016 · 18:01 UTC
Nice little game, with sounds and a little bit of calm music, it would be perfect. The Shifting wasn't very clear, on what axis it would shift on, is it x/y to x/z?
mutonizer
19. Apr 2016 · 15:55 UTC
Shifting perspectives, not so much shape shifting...interesting take on it.

There we some "paradox", especially the wooden plans but it still worked nicely :)

Good one, kudos.
MightyToastStudio
20. Apr 2016 · 09:38 UTC
Nice game, good work.
DAT.NOT.MY.GAME!
22. Apr 2016 · 15:11 UTC
Minimalistic game about dimensional shifting that confusing your mind on the fist time.
cudabear
22. Apr 2016 · 15:51 UTC
A very innovative game! The puzzles were simple but interesting, controls felt nice. The mechanic is really cool, I like swapping from top-down to side and vice versa.

One problem I have is it's impossible to tell what's in the other dimension until you switch. Some art that indicates what's in the other dimension before you switch would be awesome! Right now, the strategy is just to look at problems from both perspectives until you find a way through. This could be improved if I could plan ahead.

A great entry, really fun to play and the most unique use of the theme I've seen so far. Well done!
RyanMan56
22. Apr 2016 · 17:55 UTC
Really cool! Good game, I enjoyed it!
Pietro Ferrantelli
23. Apr 2016 · 19:44 UTC
One of the greatest take of the theme and most promising game concept I've seen among the nearly 50 games I ratet so far. The game is also pretty fun to play, i especially find the transition when you switch from a perspective to an other hilarious. Great entry, especially for 48H category !
mkghoster
24. Apr 2016 · 12:10 UTC
this is a really good interpretation of the theme
Xanjos
02. May 2016 · 17:50 UTC
Could do with some sound but I really like the plane shifting mechanic.
Emerysfire
02. May 2016 · 18:07 UTC
interesting game mechanic, loved it, but work on sound and maybe a walking animation?
justacookie
02. May 2016 · 18:11 UTC
I enjoyed this game a lot, especially playing on two different plains was very unique and well implemented. the fact that you couldnt go backwards made me replay the game to find all the secrets (i didnt want to reset midgame). This first level was very easy to complete, but i can easily see how this cpuld lead to a really fun puzzle-platformer. the controls were easy and the graphics were simple but still good and i thought the opening sequence, in which the guy gets flattened was a very nice touch! Overall i had great fun with the game and i spend a while to do the 100% completion. if it had more levels, i'd go back and play more. Thank you for submitting this entry! :)
FengeR
02. May 2016 · 18:15 UTC
Quite interesting game, lack audio in my opinion but it's still a great concept to apply the theme like you did.

I just took a look and saw it was a "compo entry" so this is in fact really great and I understand why there is no audio!
Good job! :)
Steven Pinto
02. May 2016 · 18:47 UTC
Great concept xD plat former to top down! nice good competition for Fez :p
Not bad on the level design over a good game, although the art not at the very best, but hey good game bro :D
All the best (:
adam
07. May 2016 · 08:52 UTC
Nice clever mechanic. Would have liked it to be longer - I think there's more scope for puzzles and clever level design that you didn't manage to explore. I understand why health doesn't regenerate but the stress it caused being down to only a couple of hearts was at odds with my inclination to explore and experiment!
hazzahazzam
08. May 2016 · 02:11 UTC
The art and music needs some work but you absolutely "squashed" the concept!
Brickkid512
08. May 2016 · 20:57 UTC
Great idea and the mechanics are very unique.