Fylgjur by Aaranos

[raw]
made by Aaranos for LD35 (COMPO)
Fylgjur

You have been granted access to a powerful artifact that has been handed down by the warriors of your village. Your time has come to challenge your fate. The artifact will infuse you with the power of the totem it represents and shift itself to aid you in battle.

The spiritual guardians of your ancestors watch over you and lend you their power. The axe and shield are formed from the aspect of the bear. The greataxe gives you the same ferocity of a wolf. The spear gives you the same striking reach as a great elk.

Only when these three aspects used as one can you become worthy.



Controls:

A - Left

D - Right

Space - Jump

1 - Axe/Shield

2 - Greataxe

3 - Spear

Left mouse attack

Give it a rate! I always try to rate those who leave a comment (and presumably rate).

V1.1 Combo attacks + transformation animations!
V1.2.1 UI Improvement

Ratings

Coolness 100% 1
Overall 2.90 717
Audio 2.41 544
Fun 2.84 663
Graphics 3.27 367
Innovation 2.35 846
Mood 2.73 593
Theme 2.33 888

Feedback

egos
18. Apr 2016 路 03:26 UTC
Well realized
i finish with a score of 2127 maybe the collision with weapon are to fast
srakowski
18. Apr 2016 路 03:34 UTC
Ha, liked the graphics and animation. Great job :-)
HoldMeImScared
18. Apr 2016 路 03:43 UTC
Nice, deliberate use of color.

I had to be careful not to swing my weapon too quickly and reset their animations. I get a little attack happy sometimes ;) Nice work.
馃帳 Aaranos
18. Apr 2016 路 03:48 UTC
@egos, the weapon hit boxes track with the animation, but yes they are not perfect.
馃帳 Aaranos
18. Apr 2016 路 03:50 UTC
@srakowski, thanks this is my first time using a dopesheet animation style.
@HoldMeImScared, I try to keep colors from clashing. The original background matched the player so that HAD to go. My favorite part of playtesting was spamming the spear and charging forward.
FerraWare
18. Apr 2016 路 19:05 UTC
Fun game!

Could improve a bit, but for a 48h game it's nice.

You should make it to adapt to different resolutions though!
Leon M枚hring
18. Apr 2016 路 19:07 UTC
Nice graphics and animations, first thing I try is to chop down the tree with the axe xD
馃帳 Aaranos
18. Apr 2016 路 22:36 UTC
@FerraWare, I chose to use a set resolution to avoid spending many hours trying to correct the UI scaling.

@Leon, No one chops down Yggdrasil!
SkullPixel
18. Apr 2016 路 23:27 UTC
Really impressive animation! It's by far not the most common way to animate pixel art, and looks really cool! Nice game overall.
Trash_Empire
19. Apr 2016 路 01:02 UTC
It looks nice. Hitboxes are a little wonky. Whether I hit the enemy or not feels uncertain. Also, you have to wait for the attack animation to complete. Would be much more fun with better enemy collisions.
davidcmcdonald
19. Apr 2016 路 03:19 UTC
overall i think this is a really cool setting, i felt myself wanting to explore more of the world.
Wisedawn
19. Apr 2016 路 03:25 UTC
I have certainly enjoyed the gameplay. Great character animations!
datadazer
19. Apr 2016 路 03:30 UTC
Fun game. It gets really hard when you start missing enemies and they are surrounding you. The art was nice and I loved how the character animates in his run. Audio could be improved. Tutorial was great to have. Overall Nice work!
glaze_96
19. Apr 2016 路 06:21 UTC
Nice graphics! Would've been cool to see some pixelart animation (sprite swapping). But that's hard if you're not an pixelart artist though. So id say that you did a great job on those animations!

The hit boxes are a little weird but overall, nice game!

Hope you had a fun time making it =)
Blobo
19. Apr 2016 路 21:54 UTC
I loved the graphics! nice work.
Rise and Shine Games
20. Apr 2016 路 02:30 UTC
Spear OP! That was fun
Jungle
20. Apr 2016 路 02:42 UTC
Nice graphs. Need mechanics improvement. Thanks for share
馃帳 Aaranos
20. Apr 2016 路 02:55 UTC
@SkullPixel, thanks I have never used that method before but I needed a lot of animation in a short time and I knew my spritesheets would take forever.

@Trash_empire, Yeah the hit detection isn't perfect. I tried to mess with it but I had little play test time outside fixing bigger bugs.

@davidmcdonald, I plan to release a post-compo version with many more features. One of them being multiple levels you progress through.

@Wisedawn, thanks they are getting more praise than I would of expected. Player walk needs updated so bad.

@datadazer, Audio right now is my worst skill. I can fumble together a beat and that's about it.

@glaze_96, I chose the dopesheet animation for time reasons. I kind of like the freedom of it but at the same time spritesheets feel so much cleaner.

@Blobo, thanks it was really a good few hours of the dare just making graphics.

@Rise and Shine Games, yes very OP. For ground anyways, it can't hit a bird to save your life, not literally do try.

@Jungle, thanks, what would you like to see improved specifically? I have two major design ideas I'm working on with one being the bow I planned to use but never coded and also adding combos.
kabel
20. Apr 2016 路 06:20 UTC
Yeah, well it's a small little game. It was ok.
JOK
20. Apr 2016 路 19:56 UTC
Nice game. Impressed with the 2D animation system!
sP0CkEr2
21. Apr 2016 路 00:44 UTC
some really good work on the art - good concept - nice work
Imperial Unit
21. Apr 2016 路 02:21 UTC
Nice game. The graphics and animations felt very polished and consistent.
norseware
22. Apr 2016 路 00:10 UTC
Animation was wonderful, collisions were "eh", mechanics were okay, and the variety was great. It was a bit rough changing weapons, and turning around to attack. But over all, this is a solid submission. Nice work! :)
jacklehamster
22. Apr 2016 路 05:36 UTC
I think that's a nice start that can be expanded. One think that should be resolved is the fact that you use the mouse click for attack, and the rest for moving. I would try to come up with simpler controls.
馃帳 Aaranos
22. Apr 2016 路 22:47 UTC
@kabel, I'm sorry it wasn't that fun for you.

@JOK, Thanks!

@sP0CkEr2, a good portion of my time on it was art so that's good to hear.

@Imperial Unit, thanks, the animation on the player was sloppy but I plan to clean it up when I add new features in the next update.

@norseware, thanks, I recognize the collisions issue and hope I can correct it. Just glad it works somewhat.

@jacklehamster, I do plan to expand on it. The mouse was included because at the start I planned to have a bow and you could aim with the mouse.
draq22
22. Apr 2016 路 23:29 UTC
Nice style and gameplay!
draq22
22. Apr 2016 路 23:30 UTC
Nice style and gameplay.
Khaoz_Fang
23. Apr 2016 路 01:28 UTC
The pixel art is nice. The control needs improve though. The axe will sometimes hit an enemy twice in a swing, and all weapons behaviors weirdly when you click quickly.
馃帳 Aaranos
23. Apr 2016 路 01:51 UTC
@draq22, Thanks!

@Khaoz_Fang, The hit detection is on enter. I need to fix that in the next update but it was the first, albiet bad, way of detecting collisions that came to mind when making it. The animation doesn't lock you so you can spam it and it restart the animation.
A-Flat Miner Studios
23. Apr 2016 路 16:24 UTC
Pretty good, especially for a compo rules game. Took a little bit to figure out that it was arena-style and not "get to the objective", but did pretty well after that.
fin_nolimit
23. Apr 2016 路 18:47 UTC
I LOVE THE PIXEL graphics!!!! We did pixel graphics as well!! Very cool game! Nice work!!
yuigoto
23. Apr 2016 路 19:22 UTC
Nice work!

The sprite graphics remembered me of some old Game Gear games I've played, and I liked'em! :P Sound fx selection and soundtrack is good too, well done! :)

My main issue playing the game, besides controls, were the attack animations resetting if I clicked too fast, something a bit faster could put some more action into the game. :)

But I liked the challenge, really! I couldn't do this in 48h, so that's always a plus! Nice work on the Compo! :)

Good work, Cheers! :D
nlbi21
23. Apr 2016 路 20:16 UTC
5025 haha nice game i think the attacks need cooldown, if i press mouse all time, the character attack all time hahaha but the game is fun, add more enemies and a bow :D. I like the pixel art and music.
leo_p_mahon
23. Apr 2016 路 22:34 UTC
My high score was 6000. Interesting animation style and a good use of color palette. Game play felt a bit too easy / not skill based. Maybe the timing needs to be a bit tighter?
Frozen Fractal
24. Apr 2016 路 10:11 UTC
I'm no good at this kind of game, but I think the controls could have been better. Even if you have a qwerty layout (I had to switch), doing both movement and weapon switching with the left hand is awkward. The physics all feel rather floaty and not very responsive. I do like the fact that the character is fully animated (even though his legs move weirdly). Would like to see more of that in LD.
puppetmaster
24. Apr 2016 路 13:31 UTC
Coole animations and art style. Laughed about the double jump. Point of hurting could be more precise.
Keep up the good work!! Well done!
MatMortatti
24. Apr 2016 路 17:44 UTC
Hello!

I like the Dark Souls-esque style of combat you developed here, with the momentum of the weapons and strategy that comes within.

However, I feel that the game only barely fits the theme, because it can be argued that it doesn't have "shapeshifting" per se, only weapon-changing.

Also, it would be nice to add some grip in the hits :) feedback to the player is aways welcome.
Felladrin
24. Apr 2016 路 18:32 UTC
Interesting art. Nice game menu.
Was the greataxe the best weapon overall?
LeReveur
25. Apr 2016 路 00:56 UTC
I killed every mob I can reach by spamming my left button before I died, it was surprisingly fun. :D
Geti
26. Apr 2016 路 02:17 UTC
Man the scrollbars on the embed here were not great, haha, and it fullscreened kinda funny. Enjoyable game, the running animation made me laugh a lot.
PowerSpark
26. Apr 2016 路 04:08 UTC
I like the graphics but the music could be better. I enjoyed it :D
Pietro Ferrantelli
26. Apr 2016 路 08:15 UTC
Sweet compo entry, it was definitely fun and engaging ! The combat system is really good and has potential to be enhanced with new mechanics such as combos and new weapons. The pixel art and music are pretty nice and I especially loved the animation.

(And thank you for your feedback, it allowed me to fix some bugs !)
pjimmy
26. Apr 2016 路 10:10 UTC
Cool, but I don't like the controls, I prefer to move the character with the right hand. My control suggestion is the following: Arrow keys, or IJKL to move character, UP or I to jump, ASD to change weapon, W to attack.
AnaGF
27. Apr 2016 路 11:48 UTC
Audio is a bit repetitive, but mechanic is simple and cool. I had fun with it. Nice job :)
pixelpotions
28. Apr 2016 路 15:58 UTC
I must say well done, mate!
The skeletal animation style was really well made, and the pixel art is cool!
I made exactly 2000 score, hope it's good haha!
KairosXIII
29. Apr 2016 路 00:17 UTC
Audio and pixel art really sets a nice 8 bit feel. Good job.
Xanjos
29. Apr 2016 路 00:25 UTC
I loved the animations although attacking feels a bit off as sometimes you have to remember not to spam the button too much other the attack animation would keep replaying over and over (might be better to wait until the animation has finished before playing it again).
CliffracerX
29. Apr 2016 路 01:28 UTC
Funny and fairly easy to get into the swing of once you understand the mechanics.

Gets a bit grindy and could stand to have a few more kinds of enemies and/or a bigger map.
TheMeorch
29. Apr 2016 路 03:37 UTC
Great artwork and animation. This is a fun arcade experience, and the 3 different weapons balance each other nicely.

I'd recommend not allowing the player to interrupt their own attack with another attack -- players will inevitably try to attack quickly and repeatedly, and will end up just restarting the attack animation. Also, making players complete each attack that they initiate will force them to be even more strategic.

P.S. Thanks for trying out my game, Theseus -- the split ability isn't available at the start of the game. The early levels are all solvable without that ability (which requires a pickup in later levels).
terryg
29. Apr 2016 路 11:09 UTC
Nice animations. Switching was difficult with having to hit the number keys. Perhaps using the Q,W and E keys would have been easier since I wouldn't have to move my hand. Still nice game overall.
emielboven
29. Apr 2016 路 11:18 UTC
Made me think of Apotheon in the way the weapons feel.
Tip: try giving the animations exit time so they won't reset everytime you click to attack ;)
APantaloni
29. Apr 2016 路 12:16 UTC
Cool concept! Animations are a little weird sometimes (the hero walking) but nice, I especially liked the skeletons. The impacts lack feedback, some kind of hit/knockback animation would have been cool I think. Fun!
mrnannings
30. Apr 2016 路 19:00 UTC
Cool game. The movement is a bit slow, i feels like the player is in the water. Gameplay itself is nice, gfx is nice - animations are right, music is a bit repetitive. All in all very good jam game.
DSSiege11
30. Apr 2016 路 22:37 UTC
Simple but fun game. My highest score is 2800! Would be great if the weapon animations were faster though. Good job anyway ;)
3rdChance
01. May 2016 路 21:29 UTC
Liked the graphics =)
avinashd
01. May 2016 路 21:58 UTC
Skeletal animation, fancy!
geekguy100
01. May 2016 路 22:00 UTC
I really like the graphics and the player animations were awesome!
SUNFURY
02. May 2016 路 15:52 UTC
Hahaha Great game!
I liked the running a lot its looked like dancing and it was fun game!
General
02. May 2016 路 19:31 UTC
Video: https://youtu.be/cfSQhiXUWqg
Switching the weapon happens in many games, it's not actually a shapeshift, but after the jam, as you'll have no theme restrictions, you can expand the game and release it.
Green Soda
03. May 2016 路 01:14 UTC
nice animations :o
i like the mechanics... it's actually one of the game ideas i had in mind... =) the game's nice and fun but i's kinda uncomfortable to play with the hitbox but it just needs a few getting-used-to...
nice entry, great job with doing a nice set of variety :)
rhastapunk
03. May 2016 路 10:11 UTC
Interesting entry, Maybe I felt the gameplay a bit slow compared with enemies. Anyway Good Job :D
neilcorre2k6
03. May 2016 路 11:20 UTC
Nice! :D I liked the pixelated graphics, but the animation is quite slow, kinds takes away the immersion :) or its just me, it may be better if the animation plays faster after pressing the button :)
Tchaikovsky Lins
03. May 2016 路 23:17 UTC
Interesting concept (And use of the theme), great animation/graphics and nice gameplay

Great job! ^_^
kariamoss
04. May 2016 路 21:12 UTC
Nice job! :)
PaulJs
04. May 2016 路 23:11 UTC
Nice graphics !
HolyBlackCat
04. May 2016 路 23:21 UTC
Even though the combat system needs a more polishing, the game is still pretty nice. Congrats on finishing it!

Btw, I've found a single tiny bug: When you open "options" menu and click "apply" for the first time without touching anything, the volume still changes.
Geckoo1337
04. May 2016 路 23:24 UTC
Small little game which is well done. Il like the pixel art. maybe I could be more frenetic. Overall, great ++
lycoris102
04. May 2016 路 23:26 UTC
so fun, and nice Graphics :)
the beginning I did not know is that you can attack in Click.
Reisen
05. May 2016 路 02:26 UTC
Animation is cool, but maybe a bit too slow. And as many has mentioned, you shouldn't be able to cancel the attack animations. Though, cancelling allows for some interesting strategies. (Use axe, spam click, and you'll never have to worry about birds ever. Release for skeletons.)
Brian Mayberry
05. May 2016 路 02:45 UTC
There's a certain satisfying fluidity to this game. It's way hard to hit those pesky birds with any of the combos that I could find, but otherwise a solid entry!
Lullaby
05. May 2016 路 04:55 UTC
Haha, we quite have the same plot on our side, but concerning a different culture and with another type of Gameplay/3C !

Well played, and a special mention for the nordic culture and the great animation!
MalyTimi
05. May 2016 路 07:55 UTC
cool mechanic but where is the shapeshift?
Louspirit
05. May 2016 路 10:00 UTC
There are many features for a compo game, good job! The mood is unique and it is fun to play.
tomlum
05. May 2016 路 17:53 UTC
Wonderful weapon designs and animation. A really cool style.
CaptainPilot
05. May 2016 路 19:05 UTC
Nice use of colour, cool swinging animation, just wish there was more to the mechanics
TheCain
07. May 2016 路 00:50 UTC
I generally liked the game, so i state my criticisms.
I get your explanation, but I don't think the theme fit too well.
And graphically, you conflict. The knees rotate along the pixels vertex, and you have a giant tree with giant pixels.
Also the movements a bit weird.
dollarone
07. May 2016 路 11:43 UTC
Cool idea. Tutorial was a nice addition and worked nicely. I kinda hoped the spear could be attacking up as well, to kill those nasty birds. In the end I was most successful with the axe, trying to get a hit in before moving slightly away. The animations look awesome!

Music was a bit repetitive, but good enough for a compo game!

Would be cool to have more enemy types and other challenges to make the weapon choice matter more, but more this is more an idea if you want to extend it - for a 48h hack this is already a lot of work! Good stuff!
dollarone
07. May 2016 路 11:44 UTC
oh, also - I think it would have made more sense to attack with a keyboard button instead of the mouse :)
dunin
08. May 2016 路 20:12 UTC
There is q lot of good things here (a complete menu! funny animations...)
Need some polish (speed, animation speed, control mapping) but nice game!