The Legend of Mulida by Nora Shishi

[raw]
made by Nora Shishi for LD20 (COMPO)
Save the princess weathering the storm!

"Mulida" is a coined word I made mixing "Muri da" (means it's impossible in Japanese) and "Zelda".

The Japanese title is "Mulida no Densetsu".

I couldn't make the opening demo. It would be funny and one of the main features in this game. That was a shame.

I was also inspired by the Royal Wedding during the LD48 weekend.

By the way I recorded my own voice to make the damage sound. It was so embarrassing. XD

If you are a game news blogger could you mention the URL below instead because I can't touch this program anymore after the competition time.

http://noragames.com/flash/mulida.php

People can play the newest veriosn there. :-)

I enjoyed taking part in this LD anyway. Thank you so much! ;-)

[Flixel v2.43]

Ratings

Coolness 0% 243
Overall 3.00 127
Audio 3.15 63
Community 1.81 248
Fun 3.00 108
Graphics 3.38 77
Humor 2.43 148
Innovation 3.03 136
Theme 2.38 200

Feedback

Manuel777
02. May 2011 · 08:24 UTC
Frustrating, but nice! :)
increpare
02. May 2011 · 11:09 UTC
haard but cool :)
quickfingers
02. May 2011 · 15:39 UTC
cool. very tough but a good game
pgil
02. May 2011 · 17:53 UTC
I get a weird issue with the controls. Usually the walking speed is really slow--but for some reason, when I have a youtube video playing in another tab, the game works the way it should. Maybe it's something to do with how Flash checks the mouse potition?

Anyway, it was fun when I got it to work.
eli
03. May 2011 · 05:57 UTC
I loved the simple music - the atmosphere is perfect.
Cool damage sound =)
Draknek
03. May 2011 · 20:58 UTC
Pretty frustrating with falling off-screen being insta-kill.

Fairly solid apart from that though.
Dark Acre Jack
04. May 2011 · 03:15 UTC
Really accessible and nice level design.
DrPetter
05. May 2011 · 10:17 UTC
I actually got pretty far before I realized there was more than a button for controls, thinking he would auto-run to the right. I got all the way to the Z-turn actually. In some ways it's easier when you don't stop and turn all the time. Presentation is neat, idea is funny, movement could have been more smooth. I would have liked a longer range of gradual speed control, so I could hover the mouse relatively close to the guy and walk slowly, or go further away to run. That way it would be more intuitive and fluid to do air control, land on platforms and dodge swords. Either that, or normal keyboard controls which are easier to "pulse" for fine adjustments. The furthest I got in the end was "NORAGA".
AndrewBC
05. May 2011 · 15:52 UTC
Tough, but awesome!
superflat
05. May 2011 · 19:53 UTC
のらさん。。。すごいよ。これ本当に楽しくて面白いです!

I had a lot of fun playing with it. The controls are nice if a little bit strange - - not sure if you need to be able to go backwards (I usually got hurt if I tried.) The way the swords accelerate into the screen is a really nice touch to what could have been fairly random without it. Also liked the sounds and title screen.

I saw ortoslon's video of him playing - the guy is a machine! I have no idea how he managed it haha.
elbowroom
06. May 2011 · 12:33 UTC
I think a keyboard control option would have been helpful..
The way the swords enter the screen randomly.. with the slow response I get when I move the mouse around can make the gameplay less responsive for casual players.. maybe there should be a novice and expert option? interesting game. Starts off too difficult to my taste.
I love the graphics though.
alexlarioza
10. May 2011 · 00:05 UTC
There have been quite a few games with mouse-only controls this LD. Never the less, nice zelda take. =]
mwest
21. May 2011 · 18:54 UTC
Found the mouse-only controls to be a bit of a frustrating gimmick so I didn't really enjoy this :(...

Good looking and sounding entry though, well done!
PJ Pretorius
22. May 2011 · 10:04 UTC
Fun little game, was quite a challenge.