Appy 1000mg by deepnight
I really enjoyed doing this one, even if I got lost completely on the first day, wandering between ideas. Finally, a friend of mine pointed out a detail which unlocked everything.
I didn't have time to add sounds, so I highly suggest to play an ambient music of yours. I personally recommend the Myst Exile soundtrack.
Thank you Benjamin.
[About the enhanced version]
I fixed many little problems in this version and added an item which was planned to be released in the first version : the dig-cannon. Use this item to dig the walls :) This item is hidden... somewhere.
I also rewrote some parts for better ambient.
Also added some places to discover ingame (using the cannon).
Added an alternative ending.
I didn't have time to add sounds, so I highly suggest to play an ambient music of yours. I personally recommend the Myst Exile soundtrack.
Thank you Benjamin.
[About the enhanced version]
I fixed many little problems in this version and added an item which was planned to be released in the first version : the dig-cannon. Use this item to dig the walls :) This item is hidden... somewhere.
I also rewrote some parts for better ambient.
Also added some places to discover ingame (using the cannon).
Added an alternative ending.
| Play! (official version) | http://dl.dropbox.com/u/4952054/ludumdare20/release/index.html |
| Play! (enhanced version) | http://dl.dropbox.com/u/4952054/ludumdare20/postRelease/index.html |
| Video timelapse | http://www.youtube.com/watch?v=z5JVJBepvGM |
| Source | http://dl.dropbox.com/u/4952054/ludumdare20/src/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2982 |
Ratings
| Coolness | 1% | 204 |
| Overall | 4.29 | 1 |
| Audio | 1.48 | 238 |
| Community | 4.15 | 1 |
| Fun | 3.88 | 10 |
| Graphics | 4.89 | 1 |
| Humor | 2.85 | 88 |
| Innovation | 3.57 | 42 |
| Theme | 3.76 | 18 |
I cried. You pulled off the end of this so well...
Also, good story :)
Therefore, no scrolling permitted :(
Awesome game
I'd love to see a video explaining your rendering style. Or something. Maybe it's in your blog. I'll go read that right away, but WOW. I loved this.
It had FEELING. And man, it's so gorgeous.
I LOVE IT!
Dont feel bad if i ever try to recreate this render style (*whistles*)
I may post another message to talk about techniques on this engine.
About me, sorry, I don't have a blog (yet!)... ^^
Would love it if you wrote more about your technique!
Excellent!
But later I was just blown away, by everything ( although I really wanted to hear something too).
Very awesome. Good job
Also... it seems like you crammed the perception/reality theme into this one. ^^
Excellent artwork.
Robot is sad and alone.
Excellent ending.
you're a pixel rock star.
perhaps...- " Nice view, isn't it ? " :P
I was telling myself that deepnight couldn't have made an enhanced version without having added... a "special trick" signed deepnight. ;)
This is undoubtedly the best LD entry I've played so far. Congratulations on an absolutely stunning game! I can't wait to see what more you do to it post-compo!
What happened with sounds and music?
Really really great work!! everyone should be appy after playing it.
The story was magnificent in its almost mute presentation.
Oh yeah - "Me like bloobies". New internet même? :P
I love the graphics and how original it is.
I didn't try your enhanced version, but the pre-jetpack platforming was abysmal. Also, scene transitions seemed wrong (leading to disorientation), it probably should scroll or something.
Good interpretation of theme!
btw, your previous entry - Time Pygmy is awesome too.
keep up the great work!
The only annoying thing is the camera as you said already. And music/sound would've topped it off.
Rock solid entry!
*spoiler*
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What were those zombie suicide bomber things?
it all seems very well thought out and very clevery thematic
But what is "appy"? Is it the main character? Is it his way of saying "happy"? Is ot short for "apply"? Or does the game show up way more at the top of the website if it begins with an A? I guess we'll never know the true meaning of this mystery...
I think what sells it though is the movement of the character. I have no idea wheter this was made on purpose or is just a generous side-effect, but it seems as though the character moves within the pixels of the grid-world, he doens't just slide along the scenery. Subtle, but very important.
Now that the praise is out of the way, time for some contructive criticism :-) :
- The level-screen-jump-thingie is disorientating the first time, but works otherwise. Especially at the end, when it conveys a sense of motion.
- The "old man" is tricky. It is after all the main cliché given with the theme itsself, but he is placed at the best point possible, so it doesn't appear immediatly as a ripoff or an uninspired design-choice, but more of a hommage.
- The level-design is a lot of trial'n'error. As in, you have to die before you figure out the basic rules of the world.
- At first the theme seems completely ignored. It becomes apparent at 3/4 of the game, but doesn't seem tacked on or forced into a character, but rather woven into the game-structure ittself, out of which it evolves.
- The fall at the end and the jetpack don't mix well. It would be a poor design-choice to take the jetpack away from the player, risking the flow of the player. Does the player use the jetpack however, it somehow destroys the scene. noooooooooo WHEE! nooooooooooo
- I have the feeling that once enemies start blowing up scenery it might be possible to get stuck in a dead end. Or there are too few of them to have any impact.
- This is strong Stuff. Drugs, death, lovely blobs that turn into suicide-bombery, creepy ... things, I used to get nightmares from things like these.
Also, I'm not sure if any sounds would have made it better (blowing of the wind? A subtler, slower, benny-hill-esque fun-romp? nah...). It sits at the same point silhouettes and books (and other stuff) are, where the player substitutes the empty space with whatever is perfect in the players mind. Matching that is impossible, and given the timespan of the contest adding sounds would run the risk of destryong more of the gameworld than improving it.
Or you ran out of time and couldn't be arsed. I guess we'll never know... :-)
Easy to get stuck/confused due to destructible world.
I like the graphic style, very neat. The game itself however is a rather off-the-mill platformer game.
I love the flash games you've made.Come on,yeah?:)
感谢遇到你们,还有这些游戏!