Appy 1000mg by deepnight

[raw]
made by deepnight for LD20 (COMPO)
I really enjoyed doing this one, even if I got lost completely on the first day, wandering between ideas. Finally, a friend of mine pointed out a detail which unlocked everything.

I didn't have time to add sounds, so I highly suggest to play an ambient music of yours. I personally recommend the Myst Exile soundtrack.

Thank you Benjamin.


[About the enhanced version]

I fixed many little problems in this version and added an item which was planned to be released in the first version : the dig-cannon. Use this item to dig the walls :) This item is hidden... somewhere.

I also rewrote some parts for better ambient.

Also added some places to discover ingame (using the cannon).

Added an alternative ending.

Ratings

Coolness 1% 204
Overall 4.29 1
Audio 1.48 238
Community 4.15 1
Fun 3.88 10
Graphics 4.89 1
Humor 2.85 88
Innovation 3.57 42
Theme 3.76 18

Feedback

badlogic
02. May 2011 · 02:58 UTC
Beautiful
alexlarioza
02. May 2011 · 03:12 UTC
I really dig the artwork. =] While this, I thought of portal. Was it an influence? My only problem was the way the camera jumped around.
vede
02. May 2011 · 03:13 UTC
:'(

I cried. You pulled off the end of this so well...
pgil
02. May 2011 · 03:15 UTC
Love this. It's not what I expected. Though I would have preferred scrolling to the jumpy camera.
Septi
02. May 2011 · 03:21 UTC
Magnificent! I take it from your journal the world is partially randomly generated?

Also, good story :)
🎤 deepnight
02. May 2011 · 03:23 UTC
Yes sorry for the poor camera system : I hate it too. I had to do this choice because of my render technique : the game world is a 400x100 single bitmap. This bitmap is then scaled 4x (using a scaling algorithm like SuperSAI in emulators), which I implemented in a simple but dirty way...

Therefore, no scrolling permitted :(
Neilo
02. May 2011 · 03:28 UTC
Love it, very dark!
raver1975
02. May 2011 · 03:40 UTC
This is very beautiful and very cool. Where do I score some appy?
Meep
02. May 2011 · 03:40 UTC
Like others mentioned, the camera was probably the only issue. Aside from that, I really enjoyed this. I honestly didn't expect it to be the way it was. =P
Superdeath
02. May 2011 · 03:56 UTC
Wow, this is beautiful.
🎤 deepnight
02. May 2011 · 03:58 UTC
@Septi > the world was generated at first, but with the idea of a more story based game came the necessity for a carefully crafted level design. So I finally imported a bitmap map which I created with Photoshop...
Almost
02. May 2011 · 03:59 UTC
I love the ambiance and visual style. Scrolling is strange but not a problem.
Moops
02. May 2011 · 04:03 UTC
incredible, really top notch
huhwhozat
02. May 2011 · 05:13 UTC
Wow. Pretty and sad. I got stuck because a platform got blown up but I'll definitely give it another go after sleep.
huhwhozat
02. May 2011 · 05:13 UTC
The Myst Exile soundtrack is a good complement as you suggested :)
huhwhozat
02. May 2011 · 05:21 UTC
Okay I finished it. The Myst soundtrack added so much and ended up strangely in sync with the action :D Beautiful work.
twistedjoe
02. May 2011 · 05:49 UTC
I said in joke, "woah this game is about taking drugs to forgot your problems", then I remember the title...

Awesome game
SonnyBone
02. May 2011 · 07:01 UTC
THIS. WAS. AMAZING.

I'd love to see a video explaining your rendering style. Or something. Maybe it's in your blog. I'll go read that right away, but WOW. I loved this.

It had FEELING. And man, it's so gorgeous.

I LOVE IT!
Manuel777
02. May 2011 · 08:11 UTC
Excellent, excellent work! followed you on the blog, and i must say im not dissapointed after a litle play.
Dont feel bad if i ever try to recreate this render style (*whistles*)
Zillix
02. May 2011 · 08:20 UTC
Loved it. Fantastic aesthetic
chinchang
02. May 2011 · 09:42 UTC
Awesome work. I couldn't stop watching the graphics. Well done.
🎤 deepnight
02. May 2011 · 10:27 UTC
@Manuel777 : feel free to re-use :) This would be great!

I may post another message to talk about techniques on this engine.
About me, sorry, I don't have a blog (yet!)... ^^
Danik
02. May 2011 · 10:51 UTC
Beautiful! The camera did not bother me much. I wish there was music.
Would love it if you wrote more about your technique!
Stalker_23b
02. May 2011 · 11:02 UTC
Great game!
trialbyfun
02. May 2011 · 11:17 UTC
Wow, just wow.
🎤 deepnight
02. May 2011 · 12:28 UTC
Posted the timelapse & the enhanced version :)
Cirrial
02. May 2011 · 13:07 UTC
Stunning visuals. Gameplay is pretty good. I like the randomly generated world. Character design is nice. I liked the story too. All around a good job.
randomnine
02. May 2011 · 13:16 UTC
Nice concept and beautiful graphics, but I just couldn't get along with the platforming - kept missing jumps without the jetpack when it looked like they were possible, and the jetpack itself failed to fire sometimes. Hope you do a version with sound, I'm sure it'll add a ton :)
chamberlainpi
02. May 2011 · 13:27 UTC
Very very very beautiful. Love the pixel style, frame-rate is smooth as silk, and effects / blurs really compliment the entire game.

Excellent!
chamberlainpi
02. May 2011 · 13:53 UTC
Wish I could of have my headphones with me to test the Audio, but I was blown away by just the visuals alone :)
Jhelle
02. May 2011 · 14:25 UTC
At first I was like: Awesome graphics, but what else there.

But later I was just blown away, by everything ( although I really wanted to hear something too).

Very awesome. Good job
lingmops
02. May 2011 · 14:57 UTC
That's magnificent! Visual style, and the dark humour of figuring out what's going on, bravo!
madbranch
02. May 2011 · 15:41 UTC
Very nice game
TomK32
02. May 2011 · 16:31 UTC
10/5 for the graphics. it looks soo fantastic, mind if I "get inspired" by yours for my next game?
treeman
02. May 2011 · 17:22 UTC
Breathtakingly beautiful, my god.
mintman
02. May 2011 · 17:30 UTC
Stellar, if totally depressing game. If you can find a solution for the jumpy camera, the platforming would benefit from it. Maybe just make sure leaps can be started and completed on one screen? Awesome awesome awesome anyway.
🎤 deepnight
02. May 2011 · 17:47 UTC
@TomK32> feel free to get inspired :)
Spooner
02. May 2011 · 18:45 UTC
Very, very nice! Wish I'd entered myself now, so I could rate it as high as LD would let me (except sound, of course :P).
wademcgillis
02. May 2011 · 19:06 UTC
The camera jumping caused me to die frequently.
Kynrael
02. May 2011 · 20:17 UTC
Awesome apart from the camera jumping around.

Also... it seems like you crammed the perception/reality theme into this one. ^^
code_glitch
02. May 2011 · 20:23 UTC
One hell of a game :)
Kvisle
02. May 2011 · 20:46 UTC
Appy 1000mg-haiku:

Excellent artwork.
Robot is sad and alone.
Excellent ending.
Milo
02. May 2011 · 21:32 UTC
Very artistic. The explosions were good too. I really appreciated this game.
Cirrial
02. May 2011 · 21:41 UTC
Oh, and just one more thing. Like a lot of other people, not much of a fan of the camera. Maybe if you had more time you could think of a solution to the scrolling problem?
Winterblood
02. May 2011 · 21:58 UTC
This is a work of art. I didn't mind the flick-screen scrolling, except for the player and sometimes particle effects lagging the cut by a frame. And movement was a bit slow, but it contributed to the dreamlike effect. The aesthetic is the obvious highlight but I think the interpretation of the theme is the cleverest element. Absolutely top notch!
mr_Hk_
02. May 2011 · 23:28 UTC
GG mate !

you're a pixel rock star.
Getsuga
03. May 2011 · 00:27 UTC
Waow, bluffing... what can we say more ?

perhaps...- " Nice view, isn't it ? " :P

I was telling myself that deepnight couldn't have made an enhanced version without having added... a "special trick" signed deepnight. ;)
Felipe Budinich
03. May 2011 · 01:37 UTC
This is beautiful mate
k_wright
03. May 2011 · 04:19 UTC
Really well done, funny, awesome art style, great mechanics. I'd say we have the winner here.
Rikkard
03. May 2011 · 05:58 UTC
Awesome stuff. Really enjoyed the art!
whitelynx
03. May 2011 · 07:45 UTC
freaking. AWESOME.

This is undoubtedly the best LD entry I've played so far. Congratulations on an absolutely stunning game! I can't wait to see what more you do to it post-compo!
Grungi Ankhfire
03. May 2011 · 11:57 UTC
Really amazing stuff. And I've not yet played the enhanced version :D
Blodyavenger
03. May 2011 · 13:42 UTC
I smell victory for this entry :D
someone
03. May 2011 · 14:25 UTC
Wow, Really well done
arielsan
03. May 2011 · 14:28 UTC
I really love it, found the enhanced device :D, but couldn't find the alternative ending :(

What happened with sounds and music?

Really really great work!! everyone should be appy after playing it.
jsmars
03. May 2011 · 15:22 UTC
very impressive and well made, art and story really stand out. I really miss some fitting audio though, a smooth soundtrack that was switched with the worlds would really help the mood.
mpc174
03. May 2011 · 17:05 UTC
An impressive work of art!
Valandre
03. May 2011 · 17:10 UTC
/fan !!!
id0001
03. May 2011 · 17:49 UTC
I love the graphics. Only the camera was a bit annoying.
Joszs
03. May 2011 · 18:56 UTC
Awesome game, I found the wizard again, "it's a nice view isn't it?" I'm now stuck in a platform..
TellusE
03. May 2011 · 21:04 UTC
The controls seemed a little jumpy. Most likely a result of the rendering technique you mentioned.

The story was magnificent in its almost mute presentation.

Oh yeah - "Me like bloobies". New internet même? :P
Dark Acre Jack
03. May 2011 · 23:05 UTC
Gorgeous. Excellent work.
Cosr
04. May 2011 · 08:01 UTC
I love me my medication.
HighQuality
04. May 2011 · 09:53 UTC
Wow, this was great :)
I love the graphics and how original it is.
jrrt
04. May 2011 · 10:07 UTC
Very nice looking game! Will play it to the end some time soon :)
bmfs
04. May 2011 · 10:53 UTC
Great Game, and great ending
recursor
04. May 2011 · 12:56 UTC
It blows my mind how there are some people in this competition that can create something in 48 hours with this level of polish in both the graphics and game play. Even without audio this is great!
Chris Zamanillo
05. May 2011 · 02:44 UTC
:((((
eli
05. May 2011 · 05:52 UTC
Graphics are incredibly wonderful. Every tiny detail adds a richness that seems impossible in a 48-hour game. Really good going, it almost makes up for lack of music.

I didn't try your enhanced version, but the pre-jetpack platforming was abysmal. Also, scene transitions seemed wrong (leading to disorientation), it probably should scroll or something.

Good interpretation of theme!
Razen
05. May 2011 · 09:56 UTC
WOW. That is all I have to say. Amazing job.
stephenreese
05. May 2011 · 14:27 UTC
Your game is wonderful. Might I interest you in some music for it? I also love the EXILE soundtrack, but maybe something more electronic and bit-crushed would fit the aesthetic? I have a track that plays with the same notion of duality you're working so well in Appy...I'd love to do a new mix, alternating 'light/dark world' loops to match your gameplay, and stripped down enough to make room for sound effects - which I'd love to give you, too! May I send you a PM on here, if you're interested and that's possible?
🎤 deepnight
05. May 2011 · 16:07 UTC
@stephenreese: Nice ! It would be an honor for me if you could do a mix for my game :) Feel free to contact me at ludum[at]deepnight.net !
Daniel X. Moore
05. May 2011 · 18:55 UTC
Legendary!
stephenreese
05. May 2011 · 22:54 UTC
You've made my day. Will send you a note shortly... :)
haqu
06. May 2011 · 04:55 UTC
this game is 48h masterpiece. played it with suggested soundtrack. awesome.

btw, your previous entry - Time Pygmy is awesome too.

keep up the great work!
Hempuli
06. May 2011 · 11:27 UTC
The graphics are great! However I was slightly annoyed by the engine; the jumps felt a bit too quick and the walls were a bit arbitrarily defined, which combined with the jumps and the jumpy scrolling made reaching some platforms a bit flimsy. Also even though it's a grand achievement to get any story at all to an LD game, I felt that the story was rather cliché and expectable, thus making it less dramatic and interesting. The twist at the end is a nice touch but hardly anything new. Overall I'd say that the graphical style is the strongest point of the game. This is not to say that the overall game isn't good, of course; I'm sure even the number of ratings this has tells enough.
stigrv
06. May 2011 · 19:02 UTC
Truly a masterpiece. Amazing.
shiftingParadigms
06. May 2011 · 20:42 UTC
Love the graphics.
ryantouk
07. May 2011 · 02:09 UTC
Awesome job. Amazing style as everyone has said. The abrupt camera took me out of the moment sometimes though... and the whole thing was a little slow in Firefox, especially during the Appy transitions. Fantastic overall! (Definitely reminds me of the game Eversion - have you played it?)
Endurion
07. May 2011 · 07:57 UTC
Really really great artwork! I love the atmosphere, esp. the dark side.
The only annoying thing is the camera as you said already. And music/sound would've topped it off.
Rock solid entry!
elbowroom
08. May 2011 · 00:17 UTC
This has already gotten so much respone and it's easy to see why this game is popular, it is very attractive..

*spoiler*
.
.
.


What were those zombie suicide bomber things?
it all seems very well thought out and very clevery thematic
stqn
09. May 2011 · 01:39 UTC
Apart from the jumping (a bit awkward) and of course the "scrolling", it's wonderful. Well done. Love the gfx, transition effects, dialogues :) and the weather effect of the dark world. And the end.
Hectigo
09. May 2011 · 18:23 UTC
This game is six kinds of awesome. Pretty but deceptively simple at first, the game took me by surprise by transforming to a such a compelling experience. Sounds would be a good addition, of course, but it's extraordinary how well the world sucks one in even without them.
matthias_zarzecki
15. May 2011 · 20:37 UTC
Well, this is beautiful.

But what is "appy"? Is it the main character? Is it his way of saying "happy"? Is ot short for "apply"? Or does the game show up way more at the top of the website if it begins with an A? I guess we'll never know the true meaning of this mystery...

I think what sells it though is the movement of the character. I have no idea wheter this was made on purpose or is just a generous side-effect, but it seems as though the character moves within the pixels of the grid-world, he doens't just slide along the scenery. Subtle, but very important.

Now that the praise is out of the way, time for some contructive criticism :-) :

- The level-screen-jump-thingie is disorientating the first time, but works otherwise. Especially at the end, when it conveys a sense of motion.

- The "old man" is tricky. It is after all the main cliché given with the theme itsself, but he is placed at the best point possible, so it doesn't appear immediatly as a ripoff or an uninspired design-choice, but more of a hommage.

- The level-design is a lot of trial'n'error. As in, you have to die before you figure out the basic rules of the world.

- At first the theme seems completely ignored. It becomes apparent at 3/4 of the game, but doesn't seem tacked on or forced into a character, but rather woven into the game-structure ittself, out of which it evolves.

- The fall at the end and the jetpack don't mix well. It would be a poor design-choice to take the jetpack away from the player, risking the flow of the player. Does the player use the jetpack however, it somehow destroys the scene. noooooooooo WHEE! nooooooooooo

- I have the feeling that once enemies start blowing up scenery it might be possible to get stuck in a dead end. Or there are too few of them to have any impact.

- This is strong Stuff. Drugs, death, lovely blobs that turn into suicide-bombery, creepy ... things, I used to get nightmares from things like these.

Also, I'm not sure if any sounds would have made it better (blowing of the wind? A subtler, slower, benny-hill-esque fun-romp? nah...). It sits at the same point silhouettes and books (and other stuff) are, where the player substitutes the empty space with whatever is perfect in the players mind. Matching that is impossible, and given the timespan of the contest adding sounds would run the risk of destryong more of the gameworld than improving it.

Or you ran out of time and couldn't be arsed. I guess we'll never know... :-)
matthias_zarzecki
15. May 2011 · 20:53 UTC
Also: pressing space to sontinue the chat-windows was kinda unnecessary... "any key" would not only have sufficed, but streamlined the controls more.
Jacob
18. May 2011 · 03:41 UTC
Beautiful, especially the trees.
Easy to get stuck/confused due to destructible world.
wademcgillis
21. May 2011 · 12:21 UTC
Very nice :)
I like the graphic style, very neat. The game itself however is a rather off-the-mill platformer game.
Tom 7
21. May 2011 · 17:36 UTC
This has some of the best graphics I've ever seen in an LD. Nicely done! I am going to look at the source to see how you did this with good performance. Could have been improved with smoother scrolling though. It's possible to get stuck permanently because of the explosions when in withdrawal, for example at the bottom of that deep pit towards the middle of the level. Otherwise, was a pretty easy but enjoyable game. There are some jumps that are barely makeable, but that lead to dead ends, and probably some opportunities for using explosions to get to new spots, too. Would have been nice if those had some kind of rewards. :)
DrPetter
21. May 2011 · 21:35 UTC
Weird. Pretty cool, but hard to really follow along with what is going on. Kind of as if the game itself doesn't actually care if it makes sense or not, just... adding some twists here and there, and an analogy layer in the end. Makes it genuine, I guess. True surrealism. A bit like some of my games, although seemingly with a design plan somewhere inside it all. I like the tree gfx most. Jumping/flying around wasn't always smooth and comfortable, but ok.
zachstronaut
24. May 2011 · 21:23 UTC
Well now I rather enjoyed that! Weird plot, funky graphics, jet packs, bones and gore, terrain destruction... sorry I didn't get to give you a rating, but CONGRATS!
norgas
01. Jun 2011 · 02:32 UTC
Nice game! I love the normal and alternal ending :)
AyCe
19. Sep 2012 · 22:05 UTC
FINALLY AFTER LIKE A MILLION TRIES i found the alternate ending ^^
ding0610
30. Mar 2013 · 08:52 UTC
I'm a 16-year-old boy from Chinese.Coinsidently,i met a deepnight's game called "memonto",and i'm deeply attacted.
I love the flash games you've made.Come on,yeah?:)
感谢遇到你们,还有这些游戏!