Furious Fighting Felines by ACodeGerm

[raw]
made by ACodeGerm for LD20 (COMPO)
Instructions are on the web page.

Furious Fighting Felines is a mish mash of Zelda 2, the meme theme and beat 'em up style gameplay.

There are three levels to go through, the game ends when you defeat the boss.

I'm pretty content with the result of this LD. The product is far from polished but I can see myself having a lot of fun starting up a beat 'em up after this. So any criticism or suggestions are very much appreciated!

Built in Flash CS4 with Flash Builder (code and graphics).
Sound - sfxr and Otomata (http://www.earslap.com/projectslab/otomata)

Libs
TweenerMax
Senocular Keypoller
gSkinner's Rndm

Ratings

Coolness 13% 41
Overall 2.42 222
Audio 2.84 89
Community 3.73 19
Fun 2.27 217
Graphics 3.08 114
Humor 2.44 142
Innovation 2.15 244
Theme 2.04 237

Feedback

Dark Acre Jack
02. May 2011 路 14:40 UTC
No web-links present on this page...
馃帳 ACodeGerm
02. May 2011 路 14:55 UTC
Bah, I should have noticed this when I submitted. Without "http://" nothing registered as a link.

Thanks!
eli
03. May 2011 路 19:52 UTC
very cool graphics! It looks like an extensive character system was built for this game. The system deserves more use!

It was frustrating to reload the page and lose all progress upon dying, and I didn't play through to the end. I'd like to see a more polished version of this eventually.
Hectigo
03. May 2011 路 20:12 UTC
The game is clearly a bit unfinished - the groundwork is there, but at the moment it just isn't fun. The controls feel very stiff, the fact you can't move during attacks might make the animations look more natural but it's a huge drag on gameplay. The combat also needs more complexity, varied attacks and such. Sounds and graphics are okay, though, and the music fits the game well.
Dark Acre Jack
04. May 2011 路 00:23 UTC
Hard boss is hard.

Nice to have a little brawler though, good break from all the platforming.

Gratz on clearing the LD!
Cosr
04. May 2011 路 01:51 UTC
The fact that the enemies didn't seem to react until after I had hit them first made me feel like a bit of a jerk. 'Hey, look, it's a guy minding his own business, I'm going to go and punch him.'
Also, I found it a little weird that apparently the enemies can punch each other.
Daniel X. Moore
04. May 2011 路 19:10 UTC
I was doing great running past all the enemies, but then I got trapped in a cave and they punched me.
Winterblood
04. May 2011 路 21:10 UTC
Solid groundwork, but it's pretty ambitious - this genre needs a lot of tweaking and refining to make it really fun. I could get the combos by mashing the space bar continuously - needs to be a bit faster paced with a narrow time window to trigger the combo - and if you miss it, you fail. Character anim system looks cool, with more time you could produce some really slick anims. Definitely worth taking this forward!
brainiac256
05. May 2011 路 05:55 UTC
I'm having some screen flicker issues--a pink background with a purple oval? Also, I got the combos just by holding down the space bar. That's pretty much all I did through the whole game.

The graphics and animation is pretty good for the time you had to work on it! Mad props for that, I don't think I could have pulled that off.
matthias_zarzecki
05. May 2011 路 20:41 UTC
Bonus points for alliteration.
Beowulf661
08. May 2011 路 18:14 UTC
Great Name.
alexlarioza
08. May 2011 路 20:14 UTC
This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts.
Endurion
13. May 2011 路 07:46 UTC
Quite nice engine :)
I like that the enemies can hurt themselves too.
philomory
21. May 2011 路 22:30 UTC
Neat to see a brawler, and I liked the audio quite a bit. Gameplay was rather stuttery for me, though.