Item Quest by Dan C
You are about to embark upon a quest when an old man of your acquaintance offers to assist you. He will provide you with a collection of enchanted items with various powers that may prove useful on your journey.
However, the old man proves rather more enthusiastic than might reasonably have been expected, and provides you with far more items than you can carry. Worse, should you drop an item, the enchantment will cause it to explode in a shower of flames, which will critically wound you if you are unfortunate enough to come into contact.
You must try to catch the items on your head, or let them fall and avoid the flames. The items will form a pile which becomes ever more precarious as it grows taller.
Use the left and right arrow keys to move your character in the corresponding direction. When possible, move slowly by tapping the keys, in order to avoid causing the pile to collapse.
Note to judges: I added Mochi high scores after the deadline. Also, the high score code isn't included in the source release in order to avoid revealing Mochi keys. The version with high scores is otherwise completely identical, but if you aren't happy with that, play the 'no high scores' version instead, which is what I originally submitted.
However, the old man proves rather more enthusiastic than might reasonably have been expected, and provides you with far more items than you can carry. Worse, should you drop an item, the enchantment will cause it to explode in a shower of flames, which will critically wound you if you are unfortunate enough to come into contact.
You must try to catch the items on your head, or let them fall and avoid the flames. The items will form a pile which becomes ever more precarious as it grows taller.
Use the left and right arrow keys to move your character in the corresponding direction. When possible, move slowly by tapping the keys, in order to avoid causing the pile to collapse.
Note to judges: I added Mochi high scores after the deadline. Also, the high score code isn't included in the source release in order to avoid revealing Mochi keys. The version with high scores is otherwise completely identical, but if you aren't happy with that, play the 'no high scores' version instead, which is what I originally submitted.
| Play Online | http://www.danielcassidy.me.uk/games/itemquest.html |
| Source | https://github.com/djcsdy/ld20 |
| Play Online (no high scores) | http://www.danielcassidy.me.uk/games/itemquest-noscores.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2445 |
Ratings
| Coolness | 10% | 59 |
| Overall | 2.79 | 166 |
| Audio | 1.33 | 265 |
| Community | 3.00 | 89 |
| Fun | 2.90 | 132 |
| Graphics | 2.83 | 160 |
| Humor | 2.85 | 88 |
| Innovation | 3.07 | 131 |
| Theme | 2.86 | 123 |
I noticed the sky is purple, it didn't really bother me but why wasn't it blue, with a couple of clouds maybe?
The walking animation could be better too, making him face the way he's going shouldn't be that hard. I liked the fact that the whole pile is constantly bumping, it prevents the game from feeling to static.
The highscores were a good addition because you get a goal, too bad that it got submitted after the deadline.
I wonder if the gameplay would be more interesting if you could jump to send the items up in the air letting you reposition them a bit.
Good work on finishing the Dare!
I don't remember seing a puzzler like this before..
Cool idea:)
It's hard to make it more obvious that you can skip past the high score stuff by pressing space since Mochi don't give you much control over the appearance or behaviour of it. I was kind of hoping that people would guess :).
Congrats for your entry :)
The game is fun, if a bit repetitious. Also, I can't get more than a few items on my head.
All in all a nice entry! Good job.