Phantom Keeper by 31eee384
(Strange name, yes.)
This is a game in which you must form a party of soul creature things to help you fight other soul creature things. What plot there is you can find within the game.
To control yourself:
Arrow keys for movement
Z for going "back" in menus, for opening the menu when not in battle, and accelerating the dialogue (when held)
X for swinging the net, for confirming menu options, and progressing dialogue
To read signs/notes and to pick up items just walk over them. To encounter an enemy, stand still in a cloud and press x to swing the net.
A few gameplay notes: using a shard regenerates a soul, and defeating an enemy with a rune will capture it.
There is no sound nor music, feel free to vote 1 in that category, or N/A if you're too nice for that.
As you very quickly learn in the game, it is not nearly finished. The stats are unbalanced, the world consists of a single cave, and the number of creatures is six. I wanted to continue into the Jam to pump a little more content into it, but I had school.
I probably won't be working on the game soon, though, because I've got something a lot more exciting (to me, at least) in the works.
This is a game in which you must form a party of soul creature things to help you fight other soul creature things. What plot there is you can find within the game.
To control yourself:
Arrow keys for movement
Z for going "back" in menus, for opening the menu when not in battle, and accelerating the dialogue (when held)
X for swinging the net, for confirming menu options, and progressing dialogue
To read signs/notes and to pick up items just walk over them. To encounter an enemy, stand still in a cloud and press x to swing the net.
A few gameplay notes: using a shard regenerates a soul, and defeating an enemy with a rune will capture it.
There is no sound nor music, feel free to vote 1 in that category, or N/A if you're too nice for that.
As you very quickly learn in the game, it is not nearly finished. The stats are unbalanced, the world consists of a single cave, and the number of creatures is six. I wanted to continue into the Jam to pump a little more content into it, but I had school.
I probably won't be working on the game soon, though, because I've got something a lot more exciting (to me, at least) in the works.
Ratings
| Coolness | 2% | 177 |
| Overall | 2.56 | 194 |
| Audio | 1.31 | 270 |
| Community | 2.94 | 105 |
| Fun | 2.52 | 179 |
| Graphics | 2.78 | 171 |
| Humor | 1.90 | 230 |
| Innovation | 2.41 | 215 |
| Theme | 3.04 | 90 |
That being said, the scrolling text works well, and the graphics are functional. The health bars on the fight screen are a little ambiguous, and a more polished game would have that a bit cleaned up.
I couldn't swing my net though.. and no enemies to swing it at I think.
Orangy Tang: Thanks. And sorry, I suppose. :)
Cybs: To swing the net, you have to stand still and press x. To encounter an enemy, you have to stand in one of the clouds and do so. (I think this is explained in the note, but I'll update the description to make it more clear.)
Congrats on finishing the LD48!
I'm not sure using an item to directly capture a monster really goes with the idea of capturing their soul. Maybe it would be interesting if you used the rune to bind their soul, and then still had to defeat them normally after. Or something.
The idea with the runes is that you throw the rune at the monster, and if it's the rune that kills it, their soul is now in the rune. The only problems are that I didn't have time to put in attack animations, and the runes do too much damage.
But it's not like capturing souls really makes sense anyways. :P
You totally get extra community points as your first post way before the compo suggested the end theme.