Innocence by LegacyCrono

[raw]
made by LegacyCrono for LD20 (COMPO)
"Innocence" is a shoot-'em-up with online highscores.
There's only three levels... I thought I'd have time to make more, but making the art was troublesome.

Move with arrow keys.
Shoot with Z or Space keys.

Obs: there's no preloader, so it might take some time to show the title screen. :P

Ratings

Coolness 20% 25
Overall 3.00 127
Audio 3.51 30
Community 3.00 89
Fun 2.98 119
Graphics 3.33 84
Humor 1.61 269
Innovation 1.90 267
Theme 1.67 269

Feedback

localcoder
02. May 2011 · 08:17 UTC
I liked the graphics, music, and especially the hints of a story.

But I couldn't survive for more than a few seconds! maybe people who are used to playing shmups will perform better, but I found this much too hard.
ratking
02. May 2011 · 10:05 UTC
Haha, yes, very hard. Could not play more than a few seconds, either. ;)
Nice nonetheless.
Jhelle
02. May 2011 · 13:24 UTC
Challenging, fun, pretty patterns and nice music (first stage only :( ). Good job!
stigrv
02. May 2011 · 16:27 UTC
This was truly bullet hell. Still a pretty good game. Loved the music and graphics.
Winterblood
02. May 2011 · 23:39 UTC
It's pretty hardcore from the off, I could barely get past the first wave. Very polished gameplay though, and elegant art style!
Gopher
03. May 2011 · 03:42 UTC
would've tried more times if the opening text didn't last longer than my first 10 lives... XD I suck at bullet hell games though. Very pretty, very nice :)
BurnZeZ
03. May 2011 · 04:17 UTC
Couldn't play due to massive lag. Unfortunate. :(
zachstronaut
03. May 2011 · 21:05 UTC
Holy crap, that's hard... or I suck. =) Wish that I didn't have to sit through the story intro when I restart.
Dark Acre Jack
04. May 2011 · 03:27 UTC
Hard. Good, but hard.
Cosr
05. May 2011 · 07:53 UTC
It's fun and the music is nice; just kinda grooves in the background.
I found it a little difficult to tell where exactly the hit box on the player is, which is maybe important in this kind of game.
Kynrael
05. May 2011 · 15:12 UTC
Hardcore ! But fun :)
qrunchmonkey
06. May 2011 · 04:07 UTC
Holy crap that bullet storm starts fast.
TellusE
06. May 2011 · 15:46 UTC
Bullet hell, and quite well tweaked at that. I found that on the second boss and the circular firing patterns with a single hole was impossible to dodge from the left side of the screen when it reset back to the right - the player simply doesn't move quick enough, methinks :-X

The music had an excellent way of amplifying the hectic action on-screen, keeping up the adrenaline. Likewise, the graphics were smooth and pretty, perfectly accentuating what they were and how they could be hit.

However, I couldn't help but feel that the game was completely devoid of anything related to the theme :-/
nilstastic
08. May 2011 · 14:45 UTC
Nice graphics, to bad the game was so god damn hard i could only survive to the second wave (where there were some nice effects). =)
elbowroom
09. May 2011 · 02:50 UTC
I enjoy this a lot and I'm not a big fan of the genre so you must have done something right as I feel this could appeal to a wide audiance.
Draknek
11. May 2011 · 15:26 UTC
If I hold down the shoot button it only fires three shots at a time, but if I mash it I can shoot constantly. Is this intentional?

Having to replay the start every time just gets too frustrating to want to continue. I probably would have played for much longer if I'd had a hefty score penalty whenever I died but was immediately thrown back into the action.
Endurion
12. May 2011 · 16:37 UTC
Not my type of game.
Means I don't get anywhere ;)
mwest
14. May 2011 · 21:26 UTC
Too hard for me, but fairly pretty and sounds good!
hamster_mk_4
15. May 2011 · 23:45 UTC
That is a pretty catchy tune. Bullet hell games aren't my thing, but this was quite enjoyable.
Knighty
17. May 2011 · 05:42 UTC
Pretty good. Seems pretty Touhou-ish, especially with the point items. The sound it makes when you shoot, and that you had to tap Z instead just holding it, got a bit annoying after a while. Every once in a while I would get some lag where the controls became unresponsive for a second, which can be deadly in a game like this. Also don't see how this relates to the theme.
Jacob
18. May 2011 · 04:32 UTC
Too difficult for a shooter nub like me, but looks great and is pretty satisfying (the minute of gameplay I can survive at least!)
erik
22. May 2011 · 23:59 UTC
Crazy hard and unforgiving. And the wait at the start for the action to begin gets a bit frustrating after the 5th time. But there are some stylistic touches that are really nice.
ACodeGerm
23. May 2011 · 09:17 UTC
I feel like this isn't getting enough love.

The real genius here is the point/health system(losing at least 10K each time you're hit) and the highscore table.

Bullet hell games are hard to tweak for a wide audience, but the synergy between those two features really put this game over the top. Great stuff!
jonbro
23. May 2011 · 14:39 UTC
MAN THAT WAS HARD! I struggle with difficulty balancing myself, but I wonder if the idea from nmccoy would help with this, waking up first thing in the morning and playing it to see if you can get through it.

Also a few shmup touches, if there was a tiny bit of acceleration that applied to your ship I think that would help the feel a ton..
lingmops
23. May 2011 · 18:47 UTC
Oh god it's so HAAAARRRD!!
lingmops
23. May 2011 · 18:50 UTC
Also, my housemate has been singing the music, so I guess it's officially catchy ;)